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View Full Version : Need help connecting A LOT of points.


Kotayus
03-12-2003, 09:39 PM
Ok...so im working with an abstract shape...and i want to connect a whole crap load of points...but i dont know how...ive gone looking and just cant seem to find it anywhere...ive attached an image showing all mah points and the shape...all want all those to be connected so its one big form.

and i dont want to weld the ponints...i want the points to be seamlessly in the shape...not drawn to one point.

AdamT
03-12-2003, 09:50 PM
It's hard to tell from that image what you want the shape to be, but the best way to connect points is with the bridge tool.

Kotayus
03-12-2003, 10:22 PM
heh...yes i see your point...i tried the bridge tool...and it didnt seem to work...but then i realised i wasnt in point mode...heh...

but here is a quick idea...its just an abstract shape. Nothin real big...i just wanted the points to connect...thanks a bunch :thumbsup:

Abstract thing-a-ma-bob (http://www.metafex.net/imagehost/abstract.jpg)

Per-Anders
03-12-2003, 10:32 PM
ok, i don't know why you dont just use the Crumple tool, but if youv'e got enough points in your object you can use Xpresso to do this (provided you have v8)

split the object into two obejcts, one containing all the points, the other containing the poly's. then you can take the polys object, and iterate trhough each and every point of the points object, setting the points of the poly's object as follows:

drag and drop the points object and teh polys object into xpresso,

add two point nodes

make object outputs on the points object and the poly object nodes

connect the object output of the points object to the object input of the first point node

connect the object output of the polys object to the object input of the second point node

add an iterator node

connect the point count output from the point node connected to the points object node to the "end" input of the iterator node

connect the output of the iterator node into the point index input of the point node connected to the poly object node

add a new point node

connect the output of the iterator node to the point index input of this new point node

connect the position output of the new point node to the point position input of the point node that's connected to the polys object node

connect the object output of the points object node to the object input of the new point node.

your olys object should jump to the points (and may wiggle around when you hit play), just delete the xpresso network when your'e happy with how it all is.

Kotayus
03-12-2003, 10:55 PM
i have never used xpresso...i havent the slightest clue on how it works.

JIII
03-13-2003, 01:24 AM
One quick question Sadie. How do you split your object into points and polys. Dont ploys need points to exist? sorry I sound stupid but Xpresso is hard for me.

Per-Anders
03-13-2003, 01:56 AM
ah no, maybe i wasn't clear enough, when you look at the example image there are four point clouds with no polys and a bunch of polys (which obviously have points). what i meant there was for instance to duplicate the object, then select the point cloud in one of teh duplicates and delete the seperate points, and in the other duplicate do the opposite, and selete the points that the polys have (thus deleting the polys). then you'd have a points object and a polys object.

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