IsacJ
04-29-2007, 02:07 PM
Hello!
Me and some friends are creating an FPS multiplayer game as a project in a 3d graphics course we attend at Uni.
I'm creating the scene for the game and I got no artistic skills at all, we are pretty much all programmers actually :)
Anyway, I have created the scene and did the whole scene as one object (pretty bad, right?).
The way I was thinking of texturing the scene now is using the multi/sub object material and then just selecting the polygons I want certain textures on. But I get the feeling that's a bad way to do it, since I got alot of polygons. I have started to look into the UVW-map thing but I got no experience using that and I think it would be hard since my whole scene is one single object?
We also want to render lights and stuff to the texture, do I have to do that with UVW-maps?
If anyone could point me in the right direction I would be so glad!
Here's a screen of the scene:
http://www.toxez.com/screen.jpg
Thanks in advance, Isac
Me and some friends are creating an FPS multiplayer game as a project in a 3d graphics course we attend at Uni.
I'm creating the scene for the game and I got no artistic skills at all, we are pretty much all programmers actually :)
Anyway, I have created the scene and did the whole scene as one object (pretty bad, right?).
The way I was thinking of texturing the scene now is using the multi/sub object material and then just selecting the polygons I want certain textures on. But I get the feeling that's a bad way to do it, since I got alot of polygons. I have started to look into the UVW-map thing but I got no experience using that and I think it would be hard since my whole scene is one single object?
We also want to render lights and stuff to the texture, do I have to do that with UVW-maps?
If anyone could point me in the right direction I would be so glad!
Here's a screen of the scene:
http://www.toxez.com/screen.jpg
Thanks in advance, Isac
