View Full Version : Set Driven Keys or Morphs ?
04-28-2007, 06:39 AM
they seem to work the same from what i see but what do i know!! thats why i am asking you guys what you thought about this because im going to rig some fingers and was wondering which way to go! thanks all!
04-28-2007, 10:40 AM
All depends on what you want the hand to do and how close it will be to the camera. Havent got to morphing in cinema yet but if it is anything like max you could morph a lady hand into a witche's hand and back. If you were doing a close up of something like a surgeons hand at work and wanted good muscle contraction you can combine bone motion with the pose mixer (thats what it is for). If your character is just running around the set and the focus on the hands is secondary then set driven bones would work just fine.
I am currently making a low poly character in C4D 9 that has to run around in a game level I am making. I only have 3 bones to control 4 fingers and two for the thumb and set driven works really well, as the hands only have to relax and contract for breathing and running.
Like I said depends on the job.
04-28-2007, 05:20 PM
then what is to take care of the creasing/geometry distortion at lets say the base of a finger?
04-28-2007, 06:55 PM
Could be I am not understanding your question. Perhaps you could include a pic of what is happening. Standard you have three loops between bones, loop either side has 100% weighting of the controlling bone and the loop in the middle is 50% of each bone. That does a reasonable job. More complex joints more loops and more gradations of the 100% weight. Forgive me if you know this, like I said a pic may help.
04-28-2007, 08:19 PM
pose mixer for fingers is a lot easier and you can easily create more and more custom poses as a prodction requires them, typically for most productions thats more than adequate and my recommended way to go.
that said, setting up fingers using exprerssions and constraints offers benefits of being able to have fingers that twist and react to a surface they are applied to, allows things like using small sine waves to get an automatic finger tapping etc. A great tutorial to keep an eye out for for rigging fingers is the new Animator friendly rigging series from autodesk written by jason Schleifer
04-28-2007, 08:19 PM
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