Stritar
04-28-2007, 12:22 AM
Heres the problem. I have a MOCAP bvh file and my own fbx model (with bones, materials and weight maps) made in Lightwave and exported using fbx plugin.
I'm following this tutorial:
http://www.spafi.org/index.php?option=com_content&task=view&id=456&Itemid=26
Everything works fine untill step 5 comes in where I have to use a model to work with bvh skelegon. Model used in tutorial is a template model (character) from MB clip art. Im using my own model made and exported from LW. And when I import the model in to the MB its not 'labeled' as "character" in navigator window but as part of a scene root. (The model used in tutorial gets labeled as character when it gets imported so it can be charactized) I, on the other hand cant characterise my imported model as its not labaled as a character. If u understand what my problem is, then please help me out how to import my own model as a character.
Thanks
I'm following this tutorial:
http://www.spafi.org/index.php?option=com_content&task=view&id=456&Itemid=26
Everything works fine untill step 5 comes in where I have to use a model to work with bvh skelegon. Model used in tutorial is a template model (character) from MB clip art. Im using my own model made and exported from LW. And when I import the model in to the MB its not 'labeled' as "character" in navigator window but as part of a scene root. (The model used in tutorial gets labeled as character when it gets imported so it can be charactized) I, on the other hand cant characterise my imported model as its not labaled as a character. If u understand what my problem is, then please help me out how to import my own model as a character.
Thanks
