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lildragon
03-12-2003, 04:24 PM
Cinema 4D 8.1 arrives

MAXON today released CINEMA 4D R8.1, the latest version of its modeling, rendering and animation software. In addition to maintenance fixes, the update boasts dozens of new features! Most notably HDRI and new particle effects.

Read more @ 3DFestival.com http://www.3dfestival.com/story.php?story_id=873

great job guys.

salud

CTRL+X
03-12-2003, 04:49 PM
Followed the links back to the MAXON website, I never looked at that software before ,, but damn it seems to be capable software.

Edge3343
03-12-2003, 04:53 PM
We have used C4D for years and absolutely love it! :applause:

roger
03-12-2003, 04:58 PM
Cinema 4D seems like a really good piece of 3D software.
I downloaded the PDF file that was the detailed addendum and it's 75 pages long with color images.....it's really nice.....R8.1 looks really good.
Dam - there is so many good 3D softwares out there! :thumbsup:
You can dload the PDF from here http://maxon.de/pages/products/c4d/r81/cinema4d_r81_e.html

michaeli
03-12-2003, 05:11 PM
A great software and a cool update!!:thumbsup:

wedge
03-12-2003, 05:31 PM
Wow. I've never used it but it looks like Cinema4D is coming along really nicely! Those advanced renders look really beautiful!

Signal2Noise
03-12-2003, 05:35 PM
8.1???

Wasn't it just a few years ago Maxon was at only ver. 3.xxx or something?

That's a lot of chump change to be throwing out to keep current:)

PotatoHead
03-12-2003, 05:36 PM
c4d is really getting some top features into its toolbox, nice going maxon! i love your avatar, michaeli...and im neither gay nor a female...:D - no offence you gays out there.

ThirdEye
03-12-2003, 06:12 PM
Originally posted by Signal to Noise
8.1???

Wasn't it just a few years ago Maxon was at only ver. 3.xxx or something?

That's a lot of chump change to be throwing out to keep current:)


You're absolutely right, this great software has grown up rapidly, prolly only XSI had a so vertical growing curve. :)

wedge
03-12-2003, 06:44 PM
Originally posted by PotatoHead
c4d is really getting some top features into its toolbox, nice going maxon! i love your avatar, michaeli...and im neither gay nor a female...:D - no offence you gays out there.

what the f---??? jesus christ...

squidinc
03-12-2003, 07:06 PM
anyone know of any mirrors??, the download from maxon must be getting hammered, because it won't let me download it! :annoyed:

malc0lm
03-12-2003, 07:18 PM
/me jumps of pure joy!
Sex, drugs and rock n roll + Cinema 4D!


Cheers

d_hansbury
03-12-2003, 07:19 PM
I read a tutorial about low poly modeling and they stated that Cinema 4d doesn't support edges, only surfaces and points.

I've used 3d max for about 4 years and I'm trying to find a 3d app to use on my MAC at home. I tried lightwave but to be honest, the fact that you have to deselect everything before selecting something new SUCKS!!

Is Cinema 4d any good for low poly modeling, or am I stuck just working on Max 5.1 at my job??

Per-Anders
03-12-2003, 07:25 PM
yes it supports edges, your source was either very wrong or very old.

Signal2Noise
03-12-2003, 07:49 PM
Any good links to CGIs actually done in Cinema? I remember trying C4D way back and I'm going to download the r8 demo to give it a whirl. I've even emailed Maxon about their pricing for Canuck customers. I may buy this release if it looks good.

I'm use to 3ds max and XSI- anything I should know comparison wise?

dragonz
03-12-2003, 07:57 PM
yo, i have been using c4d for some time, just to mess around in, and i love it. One of my fav 3d apps. And yes, it has been growing quickly showing great support and tools to get into todays world.

ThirdEye
03-12-2003, 07:58 PM
The only thing you should miss is ngons support. I think you should wait for 8.1 demo, it will be available in a few hours probably.

Some links to CGI made in C4D:

the intros of Spiderman, The Mummy II, Inspector Gadget... for this kind of stuff look at ImaginaryForces website, it's a visual fx studio that uses only Cinema 4D.

C4D has also been used for the mattes of many big movies such as the Attack Of The Clones and Gladiator.

ThirdEye
03-12-2003, 08:13 PM
Originally posted by Signal to Noise
Any good links to CGIs actually done in Cinema? I remember trying C4D way back and I'm going to download the r8 demo to give it a whirl. I've even emailed Maxon about their pricing for Canuck customers. I may buy this release if it looks good.

I'm use to 3ds max and XSI- anything I should know comparison wise?


Look this one too http://www.maxon.net/pages/dyn_files/dyn_htx/htx/391/00391_00391.html
:wavey:

Signal2Noise
03-12-2003, 08:17 PM
Thanks for the tips 'n' links all!:applause:

I was browsing the C4D forum to check things out and it seems there's already a few issues with 8.1. Methinks an 8.2 update will be in the works shortly :p

I think I will wait for the 8.1 (.2?) demo download before taking it for a spin.

Cheers all!

ThirdEye
03-12-2003, 08:21 PM
The 8.1 issues are due to some problems with updating 8.0 versions, there aren't any problems at all with complete installations and demo versions. ;)

Signal2Noise
03-12-2003, 08:36 PM
'k. Thanks Thirdeye for the clarification. Can't wait to try the demo...

jjburton
03-12-2003, 08:52 PM
Originally posted by d_hansbury
I tried lightwave but to be honest, the fact that you have to deselect everything before selecting something new SUCKS!!


I don't know what version you were using, but that's not the case now.

On topic, Is this the software that The Rustboy guy uses?

ThirdEye
03-12-2003, 08:58 PM
"On topic, Is this the software that The Rustboy guy uses?"

Don't think so, i heard he uses Infini-D

jjburton
03-12-2003, 09:12 PM
Thanks ThirdEye:D

Creature
03-12-2003, 09:28 PM
PumpAction (http://www.apple.com/creative/stories/pumpaction/) was completley done in Cinema4D...

mimo8
03-12-2003, 09:38 PM
all your bugreports make me doubt if I should update or wait for a bug-fixed version

marcello
03-12-2003, 10:08 PM
hi, looks like a great set of features for the price. while i wait for the new demo release, there's a few things i'd be grateful to get info on...

i have some experience of character studio, & am intrigued by the realtime motion sketching. has anyone used this in production & can comment on it's usefulness? also the ik dynamics look rather good too, & can anyone comment on how this compares to the dynamics in char. studio's biped (if it is indeed a valid comparison, since i'm not sure they work in a similar way).

morphing: any improvement over 3ds max's linear morpher workflow, ie. can you make structural changes a base mesh without messing up any existing morph channels?

skeletal deformation: are there any bone angle based deformers (with deformation cages/ morph tagets etc.) , or just envelopes/bone-vert weighting?

shaders: can you do 'falloff' type effects (this is the 3ds max terminology, eg. 'frensel' maps are a type of falloff effect) on material properties other than reflection/refraction, like to control specular highlight intensity for example?

thanks

tomb
03-12-2003, 10:13 PM
Rustboy was made with Infini-D and some modeling in Carrara. Pretty amazing since they stoped developing Infini-D about 4 years ago when Metacreations split up. That was the proggie I learned 3D on back in the day when life was simple. I still have a soft spot in my heart for it. :love:

Just as a matter of interest C4D was only used for the matte paintings of Attack of the Clones. Another thing - the guy who did PumpAction is now working at ILM.

slaughters
03-12-2003, 10:19 PM
Originally posted by tomb
Another thing - the guy who did PumpAction is now working at ILM. Isn't he now a tech director for the new Matrix Films coming out?

tomb
03-12-2003, 10:26 PM
Just found this quote on his website:
Pump-Action - London, England - 1998 - 2000

You can read all about this film in the Pump-Action section but here is the first clip I ever posted on the web. It was my first piece of character animation and this sequence took 45 days to produce. The finished animation took 14 months in total and then a further 6 months of film festivals and promotion until it all finally paid off with a new job at ILM.

http://www.captain3d.com/gallery/index.htm

Per-Anders
03-12-2003, 10:38 PM
**Mistaken post, can't delete**

Yeah cinema was used for some animated matte paintings (the cloners factory). Also Gladiator mattes and lots of film intros recently done in cinema (Spiderman, Mummy returns, inspector gadget, daredevil and a few others.

ThirdEye
03-12-2003, 11:49 PM
Originally posted by mimo8
all your bugreports make me doubt if I should update or wait for a bug-fixed version


All the problems are now SOLVED. Check the C4D forum and Srek posts for more infos.

kraal
03-13-2003, 12:03 AM
what is up there is no update on the maxon website

LucentDreams
03-13-2003, 12:07 AM
Originally posted by slaughters
Isn't he now a tech director for the new Matrix Films coming out?

doont know where you heard that one, no Currently he is working on the Hulk, to find out more wait a couple of weeks, he will be my first interview unless things change in that time like either of us gets too busy. His name is Phil McNally he has graced our presence here at cgtalk a few times. The interview will likely be hosted on the maxon site but that remains to be seen should be able to confirm that next week, one of the decision makers ain't feeling too well. Hope that gets you excited

MARCELLO: NOt a huge expert in max, trying to learn more about it right now for a studio, but not going too well. :/

by realtime motion sketching I figure you mean Like captruing motion using your mouse or such. They are excellent in combination with C4D's key reducer, otherwise if you dont' reduce keys it starts to get a jerky stop motion look, cool if you wanted to get a stop motion look though. Key reducer does an amazing job though, then a small tweak here and there in fcurves and your done, great combination.

Not sure about all CS dynamics, but C4D's are on a perbone basis, so a single bone can be dynamic while one of the others are, this sure can help optimize a rig, great for subtle effects lke overshoots and overlapping action followthru action and the likes, almost a godsend for someone from a classical experience having the option to do these things automatically.

can't say much about morhping as I havent gotten that far in my CA exploration for R8 yet, and I know nothing about max's morphing. From what I have scene C4D's is quite flexible, using one set of morph targets for three different heads has been done by bunk, though all three heads originated from the same mesh, so they have the same polygon count and such.


bone angle defpremers, well no, you can set up the normal deforemers to work on the rig using expresso, not too hard, flexing muscle and doing morphs when a bone bends is quite simple to do.

Shaders, well we have a falloff shader and a fresnel shader which do you want? They can be use in any channel you want, alpha bump you can mix them with any othe channel shader as well.

hope that clears some answers

LucentDreams
03-13-2003, 12:07 AM
I think maxon has removed the updater tillt hey repair the small problem with it.

tomb
03-13-2003, 12:12 AM
Originally posted by Kaiskai
doont know where you heard that one, no Currently he is working on the Hulk, to find out more wait a couple of weeks, he will be my first interview unless things change in that time like either of us gets too busy. His name is Phil McNally

:wavey: So looks like he is working for ILM.

ThirdEye
03-13-2003, 12:16 AM
He's not the only one, another C4D user, Simon Wicker, worked at ILM for years, he's the responsable for the Attack Of The Clones mattes, i think he's now at the Mill but i'm not so sure. :wavey:

LucentDreams
03-13-2003, 01:01 AM
I believe simon is back at the Mill, he's also done flms like a knights tale and count of montecristo, Harry Potter II, al in Matte painting.

As for Phil McNally I think rather than speculate as to where he is was and will be we leave that for him to answer. just be patient we will make sure to announce the interview in the CGnews section of cgtalk. whether it gets headlined depends on whats in the world of cgtalk at the time, and how bad of an interviewer I am :/ One note this is not a 3D festival interview

FreeQ
03-13-2003, 01:19 AM
I'm not linux promoter but there is only way to using C4D with almost %100 in giant films.


"You doing it or talking it." [: me :]

marcello
03-13-2003, 02:21 AM
sounds great, thanks Kai

g0tenks0
03-13-2003, 03:49 AM
no more faking hrdi's! :bounce:

ThirdEye
03-13-2003, 04:23 AM
Originally posted by g0tenks0
no more faking hrdi's! :bounce:

indeed! :buttrock:

Astral
03-13-2003, 04:23 AM
WOW! A cinema4d user worked at ILM! I think I will buy it right away! noooooo LW! look how goood that guy strike is on cgtalk...Wait, no no, I will get 3ds Max because Blizzard uses it! Noooo, better get Maya since it had such a big part in Shrek! Well damn, wait a minute, I need XSI! I mean just look at that work coming out of VFS with XSI, yes yes XSI it is!

Maybe I will focus on learning 3d and not a package :rolleyes:

ThirdEye
03-13-2003, 04:29 AM
"Maybe I will focus on learning 3d and not a package"

and that's the right choice for sure :)

tomb
03-13-2003, 07:18 AM
Originally posted by Astral
WOW! A cinema4d user worked at ILM! I think I will buy it right away! noooooo LW! look how goood that guy strike is on cgtalk...Wait, no no, I will get 3ds Max because Blizzard uses it! Noooo, better get Maya since it had such a big part in Shrek! Well damn, wait a minute, I need XSI! I mean just look at that work coming out of VFS with XSI, yes yes XSI it is!

Maybe I will focus on learning 3d and not a package :rolleyes:

You memorized the software of all these production companies. I'm impressed. ;)

danylyon
03-13-2003, 10:06 AM
I've used 7.0 and .. my question.. does the perspective view still work the same?

When you want to go closer, it zooms instead of dolling. And when you're rotating it always rotates around the origin of the object. Plus the standart hotkeys aren't very handy. I've used Maya since a while now, and whenever I have to go back, I feel like walking in mud.. it's very unhandy.

mt_sabao
03-13-2003, 10:14 AM
in version 8, it now dollys. If you want to zoom you have to shift click.

paultheplumber
03-13-2003, 10:38 AM
Originally posted by Astral
WOW! A cinema4d user worked at ILM! I think I will buy it right away! It was actually the cool watches that got Phil McNally the ILM job: http://www.captain3d.com/dayoff/html/watches/a.htm

ILM only hires people who have watches that cool...

ThirdEye
03-13-2003, 01:40 PM
Originally posted by mt_sabao
in version 8, it now dollys. If you want to zoom you have to shift click.


To RightMBClick.

slaughters
03-13-2003, 02:16 PM
Originally posted by Kaiskai
doont know where you heard that one, no Currently he is working on the Hulk, It's called a Brain Fart. It was the Hulk I was thinking of, but I wrote "Matrix"

Signal2Noise
03-13-2003, 02:46 PM
Originally posted by slaughters
It's called a Brain Fart. It was the Hulk I was thinking of, but I wrote "Matrix"

With new Matrix movies looming in the near future it's hard not to think about anyhing but the Matrix! :eek:

imashination
03-13-2003, 04:41 PM
R8 Matrix (http://www.maxon.net/pages/products/c4d/r81/movie_gunfight.html)

;-)

cookepuss
03-13-2003, 04:58 PM
Originally posted by Signal to Noise
With new Matrix movies looming in the near future it's hard not to think about anyhing but the Matrix! :eek:
Is it possible that slaughters was talking about Jeff Lew? Jeff is an Animation:Master user who created the popular short "Killer Bean 2". Jeff was also the lead animator for 20 shots of the Matrix Reloaded.

His homepage.... http://www.jefflew.com/news.html

slaughters
03-13-2003, 05:11 PM
Originally posted by cookepuss
Is it possible that slaughters was talking about Jeff Lew? It's also quite likely that slaughters is just one confused little puppy. Please ignore him right now while he babbles to himself in the corner.

ThirdEye
03-20-2003, 08:09 PM
The Demo version of C4D 8.1 is available at www.maxon.net , have fun :thumbsup:

Signal2Noise
03-20-2003, 08:23 PM
EX-CEL-LENT!

Thanks for the head's up! :beer:

ThirdEye
03-20-2003, 09:50 PM
Originally posted by Signal to Noise
EX-CEL-LENT!

Thanks for the head's up! :beer:


No problem dude :)

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