aswhitehead
04-27-2007, 12:25 PM
This is a cross-post from Spinquad. I know a lot of people are on both but wanted to post it here as well for feedback.
Say I have a long lightweight ribbon that I apply cloth effects to. One end is fixed and using a wind generator, the other end is blowing all around. I know how to set this much up. But I also need to take a "ring" and run it down that ribbon and the ribbon needs to stay inside of the ring wherever the ring may be. The cloth can control the ring or the ring can control the cloth - I just need to be able to have some control over the ring object as far as keeping it in camera and speeding it up/slowing it down.
A couple of ways I have thought might work I have listed here but since I am quite new to Cloth FX I need your input:
1. Make the ring and cloth object on the same layer. Create a morphs with the ring moving from one end to the other. Then attach that model to the 2pt polygon chain.
2. Set the ring as a custom collision object and run it down the cloth during simulation?
3. Somehow use a collision object under "Attract" mode to keep the cloth with the ring. (Not even sure what Attract mode does but thought it sounded like it might work)
4. Somehow use a bone/null combo to make the cloth follow the ring? I know that Howard has done this on the ends of an object (like in his Power Cord sample) but not sure it will work in the middle of the cloth object and move down the object.
Anyway, will any of these work or are they all off base? Does anyone have a better solution?
Thanks,
aswhitehead
Say I have a long lightweight ribbon that I apply cloth effects to. One end is fixed and using a wind generator, the other end is blowing all around. I know how to set this much up. But I also need to take a "ring" and run it down that ribbon and the ribbon needs to stay inside of the ring wherever the ring may be. The cloth can control the ring or the ring can control the cloth - I just need to be able to have some control over the ring object as far as keeping it in camera and speeding it up/slowing it down.
A couple of ways I have thought might work I have listed here but since I am quite new to Cloth FX I need your input:
1. Make the ring and cloth object on the same layer. Create a morphs with the ring moving from one end to the other. Then attach that model to the 2pt polygon chain.
2. Set the ring as a custom collision object and run it down the cloth during simulation?
3. Somehow use a collision object under "Attract" mode to keep the cloth with the ring. (Not even sure what Attract mode does but thought it sounded like it might work)
4. Somehow use a bone/null combo to make the cloth follow the ring? I know that Howard has done this on the ends of an object (like in his Power Cord sample) but not sure it will work in the middle of the cloth object and move down the object.
Anyway, will any of these work or are they all off base? Does anyone have a better solution?
Thanks,
aswhitehead
