Pumbaa
04-26-2007, 03:48 PM
Hiya!
This is my first real post here on cgtalk. I'm currently doing my master thesis at a company in Sweden where I model/texture a character for a game. It isnt a main character, but I still wanted to come up with a short story about him and make that control what kind of person its gonna be.
The character is Fredrik Nilsson, he's a guy that spends too much time on the net writing a blog about his experiences in dream traveling which is his main hobby. He works as a security guard (which he got by a coincidence through the daily news paper) and loves his job since it makes him feel like a man.
I got a few more details but thats not what Im looking for crits on. What I do want crits on is, well, everything else. I want to learn as much as possible in modelling / texturing for games so just hit me with whatever you notice.
http://i22.photobucket.com/albums/b330/pumbaa_83/014.png
Everything is made in Maya, the head lowpoly mesh has been worked on in zbrush and uv'd in Unfold 3D. The rest is going to be edited in zbrush later on.
Thanks in advance!
Peter
This is my first real post here on cgtalk. I'm currently doing my master thesis at a company in Sweden where I model/texture a character for a game. It isnt a main character, but I still wanted to come up with a short story about him and make that control what kind of person its gonna be.
The character is Fredrik Nilsson, he's a guy that spends too much time on the net writing a blog about his experiences in dream traveling which is his main hobby. He works as a security guard (which he got by a coincidence through the daily news paper) and loves his job since it makes him feel like a man.
I got a few more details but thats not what Im looking for crits on. What I do want crits on is, well, everything else. I want to learn as much as possible in modelling / texturing for games so just hit me with whatever you notice.
http://i22.photobucket.com/albums/b330/pumbaa_83/014.png
Everything is made in Maya, the head lowpoly mesh has been worked on in zbrush and uv'd in Unfold 3D. The rest is going to be edited in zbrush later on.
Thanks in advance!
Peter
