View Full Version : VRay Water Reflections

04-26-2007, 10:25 AM

I'm trying to reproduce an image in 3D but i'm not able to make the water reflections realistic like the original. the light i've put in left side of the pool is not the same color and intensity as the original image but my problem is with the reflections.

In the original image seens like the darker reflections in the water are quite not visible and you can see very clearly the pool background. In my 3D scene i'm having the same amount of reflection in the total pool area. Also in the original image the darker areas in the pool seems like they athenuate the reflectios in the water.

My question is, whow can i make the water reflections more realistic?


In the water material i have a plane with this material and with a Falloff in the reflect Slot:


The render settings are these:


I have the caustics turned off.

Thanks in advance!
Hugo Silva

04-27-2007, 06:06 PM
I think the steps inside the pool, and the sides of the pool, all need some GI soft-shadowing. You could also add an Output adjustment to the reflection map itself, to darken the reflection, just the way real reflection is generally darkened. Think of how a black car reflects the sky... if you take a photo, the reflection will show details in the clouds, while the actual sky in the photo will probably be super-bright and blown out.

04-30-2007, 09:09 AM
Thanks Eric! Nice ideia.

I've also selected the "Fresnel" option in the Falloff material in the Reflection Slot. The reflections are now very real like the original photo.

Hugo Silva

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04-30-2007, 09:09 AM
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