PMichaud
04-25-2007, 02:22 PM
I have some characters modelled that I'm planning to use in a game. I'll pre render the character, and create a sprite sheet based on the renders.
The problem I'm having is that I don't know how to render onto a transparent background, and simply outputting an alpha channel isn't sufficient because it produces a halo around the character due to antialiasing.
I have access to 3dsmax9, Maya8, and a program called Poser 6 for 3d stuff, and Photoshop cs2 for 2d -- How can I render an antialiased character onto a totally transparent background?
Thanks!
The problem I'm having is that I don't know how to render onto a transparent background, and simply outputting an alpha channel isn't sufficient because it produces a halo around the character due to antialiasing.
I have access to 3dsmax9, Maya8, and a program called Poser 6 for 3d stuff, and Photoshop cs2 for 2d -- How can I render an antialiased character onto a totally transparent background?
Thanks!
