vishangshah
04-25-2007, 10:05 AM
hi,
since a very long time our Texturing dept. is facing big problem regarding transferring UVs,
Maya's internal is crap,
I tried almost all scripts available on highend3d, including Pelting Tools, but not satiscactory results,
with some UVs are transfered and they looks OK on Texture Editor but when you select any single uv and then select shell , it will give weird results,
I tried to write a plugin too, which adjusts UV coordinates , but its not working well,
my Point is,
is everyone facing same kind of problem from UVs ?
if yes, then what do they do?
I want to write a full proof script or plugin , through which UVs can be transferred between any geometry(simple or complex),
any help or any guidelines will be helpful,
I am working on it, will post code when I will get somewhere?
:)
Vishang Shah
since a very long time our Texturing dept. is facing big problem regarding transferring UVs,
Maya's internal is crap,
I tried almost all scripts available on highend3d, including Pelting Tools, but not satiscactory results,
with some UVs are transfered and they looks OK on Texture Editor but when you select any single uv and then select shell , it will give weird results,
I tried to write a plugin too, which adjusts UV coordinates , but its not working well,
my Point is,
is everyone facing same kind of problem from UVs ?
if yes, then what do they do?
I want to write a full proof script or plugin , through which UVs can be transferred between any geometry(simple or complex),
any help or any guidelines will be helpful,
I am working on it, will post code when I will get somewhere?
:)
Vishang Shah
