View Full Version : Character: Robotic Teenager
Dan Harms 03-11-2003, 10:16 PM Hiya all. I'm 16, trying to teach myself CG, and having limited success. ;)
This character isn't rigged because I don't yet know how to rig.
All my attempts so far have resulted in spectacular failure. Any ideas how or where to learn rigging?
http://www.danielharms.com/wip/final_lrg.jpg
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onizuka
03-11-2003, 10:43 PM
hi,
i am new in CG as well.. and i am already 24 but i am still learning just like you. I think you did a better job then me and i can see the potential in you.
Keep up the good work, below is a site that teaches rigging. Hope it will help you in a way.
http://www.digital-tutors.com/digital_tutors/index.htm
regards,
oni
slice56
03-11-2003, 10:56 PM
well, for being that you are new at CG, i would just like to say congratulations! that is a very nice model, and i love the style of it. what program are you using? max?
blastzone
03-11-2003, 10:59 PM
hey man im 17 teaching myself like u except im on wings and povray (been using blender before that) and that pic is better than my stuff *showers praise* nice work man keep it up :airguitar
Nice modelling, especially considering your age :thumbsup:
Seeing all the details, the head is kind of a turn off.. I think the head needs more detail :D
ytrabbit
03-12-2003, 12:02 AM
This is quite an admirable first post!:beer: :beer:
Keep it up and you will certainly goes places!
Kev3D
03-12-2003, 12:08 AM
That's ana awesome moodel, but I'd have to agree with aros, give him some funky telascopic eyes or something, that'd be kool!
stephen2002
03-12-2003, 12:10 AM
looks good. Maby lean it foreward just a little. Right now it looks like it is going to fall over backwards.
KolbyJukes
03-12-2003, 05:22 AM
Man, if you saw what I was modelling when I was your age you would laugh. Heck, you'd probably laugh at me even now.
-Kol.
surreal
03-12-2003, 05:56 AM
heh i'm almost 17 (10 days yeahh :D) i'm learning at home and at highschool (pretty much best 3d class in highschool in all of canada)
This looks like a really cool model :D! i really like how the ribcage area looks :D! if you succesfully rig it (good luck lol) i want to see a animation!!
Keep up the good work :D!
anilec333
03-12-2003, 06:24 AM
i am also learn cg from my self! hi, everybody! i always use rhino to moldeling because , it is a great programme to build a details on moldel! i also begin to learn maya now!
dan harms , u use maya to build ur moldel? what a prettty moldel!
Gremlin
03-12-2003, 06:26 AM
I'm 16 as well... I had an internship with a 3D studio, and I mainly teach myself with expensive ass books! :hmm:
Im bout to model a character, and MAYBE even rig/animate it.... I have yet to rig and animate a character! :D
Good work, keep it up!
:beer:
Konstruct
03-12-2003, 07:20 AM
the feet are the freshest things I have ever seen. I might just have to jack your idea. but I just started using maya this year (im 18) and I`ve been using this really crappy animation program called infini-D for the past 4 years. but just keep teaching yourself. fuk schools, that crap is WAY to expensive for what it is. if you can`t drive yourself, how is someone else going to. go to art school if you feel you need art direction, but I don`t think you do.
anyay I needed to rant about that. phew, I feel better now. i`m gonna go watch home movies. peece,
oh I did this when I was 17 and your work schools it.
number5 (http://geocities.com/redtank2020us/NUMBER5.html)
Dan Harms
03-12-2003, 01:54 PM
Thanks for the comments everyone.
Oh, BTW- I use 3ds max 5.1
forbiddenhate24
03-12-2003, 02:18 PM
looks really good man. i especially like the rib cage. good work.
MetallDragon
03-12-2003, 02:58 PM
nice work.
I'm 15 and i'm trying to learn MAX too...:beer:
Gatling
03-12-2003, 08:28 PM
Im 14 and learning LightWave...
young communities now :)
I really like your design.
Good work dude :thumbsup:
just do 3d
03-13-2003, 03:07 AM
I dont know how you guys afford them expensive programs I really dont. hmmm. Good to see a lot of young people getting into 3d. The industry can only get stronger with the immense amout of interest it has now.
diceroll
03-13-2003, 03:26 AM
I won a copy of Maya4.0 at a small character modelling constest. :D that really surprised me
but WOW, thats REALLY good modelling! keep it up :beer:
hopper2k
03-13-2003, 04:30 AM
Pretty good for a beginner. Keep it up!:thumbsup:
Rice ManX
03-13-2003, 03:28 PM
hehe, im 16 too! about a year into 3d now.
Its a good model, i can't really find anything wrong with it per se. Because the whole design isn't "technical" it makes everything look rite? hmm i didn't write that the way i wanted it to sound! o well.
Good luck to you with 3d.
smellovision
03-13-2003, 03:41 PM
Wow. I love the shoes!!
Dan Harms
03-13-2003, 04:49 PM
Thanks again for the comments. Nice to see some other folks my age into 3d!
Originally posted by just do 3d
I dont know how you guys afford them expensive programs I really dont.
I have a college fund that my parents started, so I was able to use that to purchase max. It's not cracked if that's what you're wondering. I'm pretty opposed to warez. :shame:
xavier-marquis
03-13-2003, 04:59 PM
Excellent design for the chest !!!!!! nice character :applause:
Risibility
03-13-2003, 05:22 PM
student version of max is only 600...900 with character studio and a bunch of plugin packages. I got CS and it makes rigging characters easier than modeling them. Rigging faces for facial expressions is the tough part. Luckily I stayed in contact with one of my teachers who now works at Nintendo and he just happens to live 3 minutes from my house so he shows me all kinds of useful stuff. I'm 16 too and it helps alot to have a mentor to solve all your problems. Look for my work soon on The Hapless Hero CG Challenge! GWork Dan!
xynaria
03-13-2003, 05:50 PM
Great model got bags of character and really begs to be animated. The tutorial for rigging that comes with R 5 is far from bad so persevere and have fun. :)
Waters
03-13-2003, 05:52 PM
So many young 3d artists out there, didnt realize it. I'm 20. Keep on working, your character looks good.
Beechdbum
03-13-2003, 06:20 PM
yeah for 16, ive been doing it for a little under a year, but very nice model, also very nice gallery on your web page
FranSaa
03-13-2003, 06:39 PM
Hi... Congratulations!!... Itīs a good begining!!... You have talent!!... Maybe your character needs some more detail in the face area, just that.
About rigging, visit: http://www.comet-cartoons.com/
There are tutorials and resources for max and maya... and funny animations.
Keep it up!
.f.
ill_logic
03-13-2003, 09:54 PM
first of very nice, i just got into 3D about a year ago myself, (i'm 19 for another month yet btw) so it's easy for me to say that it's much better than i could have done at 17 :thumbsup: lol
but seriously, i don't really see why you'd want to rig it per se. it's a robot, meaning it's articulated. rigs are for deformations generally. now you'll have to bare with me b/c i'm in the process of learning max... but in maya, all you'd have to do is create a rig for him & parent different parts of him to the individual joints instead of binding him. binding a rig would just lead to deformations & since robots are generally made out of solid whirling parts, you don't really need deformations. i don't know how well that translates into max or if it would even help you at all, but there you are! :) keep it up!
:surprised -ill
igotit
03-13-2003, 10:31 PM
Yea, this is a breather of fresh air. Don't know anything about animation but this would sure look pretty cool doing a strut :D
onizuka
03-14-2003, 04:02 AM
wow, all of u guys are so young!!! cool! i just started 3D this year and i am already 24 hope its not too late hehe:)
bonko
03-14-2003, 04:10 AM
Ha, ha. That model has a helluva lot of style. I really, really like it. For some reason the ribcage, with the heart, guts, etc. looks like it fits. If you can do something with the face I think it would make the character even stronger visually. I honestly don't know what you should try, because I'm not on the same wavelength as yourself. I think it would be worth your while to see this character through. cool, cheers!!
Waters
03-14-2003, 02:05 PM
Ya, about the rigging, I would mix and match. I use maya as well. For those robotic joints that dont need to deform (bend, twist, stretch, etc.) but just turn in the direction the arm is moving ( like a ball joint ) just make this guy's skeleton, and parent the actual joint object (geometry ) to the cooresponding joint, then when the character moves that body part, lets say his arm, the joint will turn correctly. But you can also bind some of the geometry to the skeleton, it doesnt have to be all one or the other, and binding is very easy in maya. The only hard part is assigning the "weight" of each joint to the different point on the geometry, there is a membership tool that I use in maya that is great for this, whereby you can just select and deselect the points you want influenced by a given joint, or you can also use the paint tool in maya to literally paint onto your character the values of influence. Keep at it.
Are you going to school to study animation or 3d animation?
Dan Harms
03-14-2003, 06:11 PM
Thanks for the tips everyone. I'll play around with it, see if I can work out some way to animate this guy. I'm not sure what to do on the face.
Waters-
I'm not enrolled in any animation or 3d schools right now, although I have been looking at entering into a program.
Anybody have suggestions there? Good experiences at particular schools?
PotatoHead
03-14-2003, 07:57 PM
hey guys, im only 15 1/2, and ive been doing cg for....lets skip it...:D anyway, i wish i was as good as you are, i just plain suck. but im also quite lazy so....kick ass char you've got there.:thumbsup:
MukMan
03-14-2003, 11:56 PM
Nice work! Im 16 myself and I wasted a year or so with Animation Master. Its a good thing you have the oppurtunity to deal with a real program. How long did it take you to make that thing? What made you come up with that? You should really try the new CGchallenge, it would be good for you.
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