PDA

View Full Version : Anyone know of a good Helmet Tutorial?


allfiredup
04-23-2007, 04:58 AM
I am looking for a good tutorial on modeling a flight helmet. But it doesn't necessarily have to be that one. A motorcycle helmet is similar or even a football helmet too. Can someone provide a tutorial? I'm having a hard time modeling one. I use Cinema 4D 10 Studio. I'm trying to start off using a primitive sphere, but then the helmet has a very specific shape and then I would have to somehow warp the shape I guess. I tried the Boolean method to hollow it out, but I just get hung up there and can't get any further. Can someone provide some insight on the best approach to modeling a helmet? Thanks much!

~DJ

allfiredup
04-25-2007, 03:40 AM
hmmmm 40 views but no reply? oh well. I'll have to tough it out. Thanks anyway.

EoinCannon
04-25-2007, 05:10 AM
If I were modelling it I would probably mould a basic shape
out of a sphere and then go poly by poly using the base shape
as a guide.

winder
04-25-2007, 01:51 PM
i'm trying to do the same thing...but it's difficult for me too :) I'm trying to make sth like this...

http://www.iac38.org/safety/hgu55.jpg

allfiredup
04-25-2007, 08:15 PM
i'm trying to do the same thing...but it's difficult for me too :) I'm trying to make sth like this...

http://www.iac38.org/safety/hgu55.jpg

yeah, same here. I am doing an HGU-26 found here: http://www.boresight.net/bv906.html

Probably one of the best flight helmet references I've been able to find.

I've been trying everything from a sphere to lofting. I just don't have the nack of it...yet. And I've seen no tutorials on this particular subject, save, a few medieval helmets, which don't really help. :(

Anyway, If I get a break into this problem and I find a good way of doing it, I'm definitely posting a tutorial, cause there needs to be one.

Here's the helmet I'm trying to model -

http://www.boresight.net/images/906/107_0746.jpg

Xtrude
04-25-2007, 09:02 PM
Box modeling would do for this...

In Wings3D, Just take your sphere, select the bottom faces you don't want in your helmut, do an "intrude" to desired thickness, shape some, add some from there... you can do it :)

allfiredup
04-26-2007, 12:09 AM
Thanks xtrudenator and EoinCannon, I'll try this. I'm fairly new at modeling organic shapes. Give me a mechanical structure any day, but modeling people and organics with smooth surfacing, to me is well, daunting. Thanks for the encouragement. Again if and when I get something going and am able to get over this hurdle, I'll definitely post a tutorial for the rest. I'm sure that whatever can be done in Wings, 3ds Max, Maya, etc... can be done in C4D. It's really about procedure, that's what I'm having problems with.

~DJ

allfiredup
04-26-2007, 05:36 AM
After a long and hard search for a 3d flight helmet tutorial, I finally found...nothing! :rolleyes:

Soooooooo.... I'm just really making this up as I go, using directions from a couple of members here, thanks guys. You'll recognize this part of the helmet. I just used a spline that was outlining this piece for guidance and along with photo references I made this using just polygons put into a HyperNURBS or smoother. I would take a section of poly's and take their edges and then extrude. Extrude again, and so forth, tweaking the shape as I went along.

That's about the best method I know of. Again, I just had to think things through.


So far this is what I have.

p.s. the knobb was a piece of cake, and there's no thickness in this model. For the uber high poly model, I'll have thickness, but for the lower poly one that I'm using in a MSFS A-7D aircraft, it will be thin. Also a HDRI thrown into the enviroment for good measure.

Enjoy!

(Created in Cinema 4D XL 9.1)


http://img251.imageshack.us/img251/1836/hgu26avs0.jpg




http://img251.imageshack.us/img251/1475/hgu26bmn2.jpg




http://img251.imageshack.us/img251/9756/hgu26cff4.jpg

winder
04-26-2007, 11:39 AM
you've done a very good start... keep it up :)

allfiredup
05-15-2007, 04:32 AM
hmmm, darn got stuck in mud :P

Trying to figure out now, the best way to model the shell. Boy this is challenging.

Xtrude
05-15-2007, 02:44 PM
ah, you will get it, no probs... that's the great thing about modeling, it's challenging :)

AVTPro
05-15-2007, 08:02 PM
Great question I would like to know a good tutorial as well.

allfiredup
06-03-2007, 06:54 PM
Okay, I think I get the basic gist of modeling this thing. I just had to be patient, working with poly's. Essentially I just worked with a plane primitive, curving it and manipulating the points until I got to the shape I wanted. I'm not good at modeling the human figure just yet, so I used Cinema 4D's default "Zygote man" for the base. His shirt was white and his pants were blue, so I just colored those a flight-suit green. I also extended the sleeves to the wrists to make it more like a flight suit. I have a long way to go as I need to model the G-suit, and harness, and straps. I'm modeling the HGU-33 helmet and the MBU 5 helmet. For the "gloves" these are the actual hands of the figure, I'm just repainting them to look like those Nomex flight gloves. Also there are a lot of pockets and pouches and the ribbing on the hose, etc... that I'm going to model.

And yes, I modeled that A-7D Escapac seat as well. This is all part of my A-7D Corsair II project. It's really a huge learning lesson for me. Just doing it helps me figure out problems as I run into them. I think that's the key to good modeling, and why challenges are very good for us modellers.

Here's what I have so far:

http://img240.imageshack.us/img240/5061/picture13gt1.png

http://img122.imageshack.us/img122/9384/picture10mt8.png

http://img122.imageshack.us/img122/1293/picture12vk2.png

http://img78.imageshack.us/img78/7403/pilot3og1.jpg

http://img180.imageshack.us/img180/2271/pilot2fo6.jpg

http://img180.imageshack.us/img180/4036/pilot1zi1.jpg

phix314
06-05-2007, 11:32 AM
Looks like you got it now, but theres one at Autodesks area site.


the-area.com

CGTalk Moderation
06-05-2007, 11:32 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.