View Full Version : this type of hair!
allright, im stucked with this, i need to know what is the best way to do this type of hair on this character... one mesh?
http://www.onscreen.com.br/mimg/head1.jpg
http://www.onscreen.com.br/mimg/head2.jpg
http://www.onscreen.com.br/mimg/head4.jpg
http://www.onscreen.com.br/mimg/head5.gif
http://www.onscreen.com.br/mimg/head6.gif
Polycount: 1500 triangles.
any opinions? and what can I change about all hole body?
:wavey: THX (sorry my english)
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NeoNautica
03-11-2003, 08:40 PM
It would probably be best to make planes with opacity maps for the hair... although you could model all the hair spikes if you wanted to...
is there an example for that?!
thx!
Ancient-Pig
03-11-2003, 09:13 PM
look in this guys tuts
http://www.comet-cartoons.com
he has a tut on opacity mapped hair
Thx Ancient-Pig, but i know how to do that, I just need some ideias, on how to do this spikes, or if it needs to be one mesh, or if i need to do some mesh above the spikes, such things like that!
KazuyaMochu
03-11-2003, 10:48 PM
That's pretty much a Final Fantasy 7 looking character.
If you look at the way they make their models, You would get the point
What I would sugest, is you getting a mesh over the guy's head, and pulling up verteces, in the places here you'd want the spikes.
You should watch out for the polycount though...
Tha's all
Kazuya
Thanks Kazuia, i made this one in 5 min, its in the same mesh of the body, and i need to know your opinion if I need to change something!
http://www.onscreen.com.br/mimg/hair1.jpg
http://www.onscreen.com.br/mimg/body.jpg
Polycount: +- 1800 triangles.
Its not done! and thx for your help people!
lordmachuca
03-12-2003, 01:08 AM
thats the way to go if your concerned about poly buget
you could even combine that with alpha maps.
dont know, coz this is with the same mesh...
I will do some spikes with alpha mapping above the front hair!
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