deatheater4ever
04-22-2007, 06:57 AM
hi , my name is Gaurav and i am a student of Maximus Institute located in Bombay ,India. This is my first post on CG Society and I'm specializing in Rigging and Animation in Maya and 3DMax. I'm currently working on the Hellboy model in Maya which I got as free model on CGSociety itself. After I finished off with the rig with the usual gang of IK's ,Constraints and Set Driven keys, I first smoothned the low res model. I then went on to create a Wrap deformer for which the hi res and the low res models were used in conjunction.Then I used Smooth Skinning on the low res model.
Now I'm having problems with Hellboy's other hand( the big huge one , made of stone). If you look at given images, the Index Curl is not happening properly as it should. To the Index 1 joint I have skinned the top part of the Index Finger so that the top row of vertices have weights of 1, the next row of vertices below that have weighting of 0.7, the ones below that have 0.5, the next ones have weights of 0.3 and so on and so forth. And as you can see I've done the same type of weighting with Index 2 Joint and Index 3 joint too, though the weights given are much lesser.
So how do i get the Index Curl (and all the other fingers) to curl properly? What sort of weight sharing should be given to the fingers?
My teacher at my institute (Maximus) tells me I should use Rigid Binding for these unusual type of fingers. But then I'll have to break the hand Mesh away from the rest of the body and there will be difficulty using the Wrap Deformer.
If you all wonderful experienced and skilled people could help me out then I'd be able to finish up this difficult model.I'd even give away this as a free rig after I've finished with it.Please see the images below to get a better understanding.
http://img37.imagevenue.com/loc544/th_24829_hellboy_index_1_weights_122_544lo.jpg (http://img37.imagevenue.com/img.php?image=24829_hellboy_index_1_weights_122_544lo.jpg)http://img158.imagevenue.com/loc543/th_24834_hellboy_index_2_weights_122_543lo.jpg (http://img158.imagevenue.com/img.php?image=24834_hellboy_index_2_weights_122_543lo.jpg)http://img37.imagevenue.com/loc358/th_24839_hellboy_index_3_weights_122_358lo.jpg (http://img37.imagevenue.com/img.php?image=24839_hellboy_index_3_weights_122_358lo.jpg)http://img175.imagevenue.com/loc398/th_24844_hellboy_index_at_rest_122_398lo.jpg (http://img175.imagevenue.com/img.php?image=24844_hellboy_index_at_rest_122_398lo.jpg)
http://img126.imagevenue.com/loc448/th_24846_hellboy_index_curled_122_448lo.jpg (http://img126.imagevenue.com/img.php?image=24846_hellboy_index_curled_122_448lo.jpg)
Now I'm having problems with Hellboy's other hand( the big huge one , made of stone). If you look at given images, the Index Curl is not happening properly as it should. To the Index 1 joint I have skinned the top part of the Index Finger so that the top row of vertices have weights of 1, the next row of vertices below that have weighting of 0.7, the ones below that have 0.5, the next ones have weights of 0.3 and so on and so forth. And as you can see I've done the same type of weighting with Index 2 Joint and Index 3 joint too, though the weights given are much lesser.
So how do i get the Index Curl (and all the other fingers) to curl properly? What sort of weight sharing should be given to the fingers?
My teacher at my institute (Maximus) tells me I should use Rigid Binding for these unusual type of fingers. But then I'll have to break the hand Mesh away from the rest of the body and there will be difficulty using the Wrap Deformer.
If you all wonderful experienced and skilled people could help me out then I'd be able to finish up this difficult model.I'd even give away this as a free rig after I've finished with it.Please see the images below to get a better understanding.
http://img37.imagevenue.com/loc544/th_24829_hellboy_index_1_weights_122_544lo.jpg (http://img37.imagevenue.com/img.php?image=24829_hellboy_index_1_weights_122_544lo.jpg)http://img158.imagevenue.com/loc543/th_24834_hellboy_index_2_weights_122_543lo.jpg (http://img158.imagevenue.com/img.php?image=24834_hellboy_index_2_weights_122_543lo.jpg)http://img37.imagevenue.com/loc358/th_24839_hellboy_index_3_weights_122_358lo.jpg (http://img37.imagevenue.com/img.php?image=24839_hellboy_index_3_weights_122_358lo.jpg)http://img175.imagevenue.com/loc398/th_24844_hellboy_index_at_rest_122_398lo.jpg (http://img175.imagevenue.com/img.php?image=24844_hellboy_index_at_rest_122_398lo.jpg)
http://img126.imagevenue.com/loc448/th_24846_hellboy_index_curled_122_448lo.jpg (http://img126.imagevenue.com/img.php?image=24846_hellboy_index_curled_122_448lo.jpg)
