Freddo
03-11-2003, 05:39 PM
Well, here's the thing, I have this school project and I've created a not-so-pretty UV-map as seen here:
http://user.tninet.se/~avh744q/UV1.jpg
Next, I used texporter to get a colored version, like this:
http://user.tninet.se/~avh744q/tex1.jpg
All is well so I figure I'll try and apply that image onto the model, just to see that it fits etc. However, it comes out like this:
http://user.tninet.se/~avh744q/gimp1.jpg
so obviously something is wrong..
After I've applied the texture, I get this in my UV-editor, which I assume is causing the texture to.. well not fit at all:
http://user.tninet.se/~avh744q/UV2.jpg
Basically, I would like to know what I've missed, and how I can make the texture fit according to the UV's so I can start painting it, thanks.
http://user.tninet.se/~avh744q/UV1.jpg
Next, I used texporter to get a colored version, like this:
http://user.tninet.se/~avh744q/tex1.jpg
All is well so I figure I'll try and apply that image onto the model, just to see that it fits etc. However, it comes out like this:
http://user.tninet.se/~avh744q/gimp1.jpg
so obviously something is wrong..
After I've applied the texture, I get this in my UV-editor, which I assume is causing the texture to.. well not fit at all:
http://user.tninet.se/~avh744q/UV2.jpg
Basically, I would like to know what I've missed, and how I can make the texture fit according to the UV's so I can start painting it, thanks.
