solagratia77
04-21-2007, 06:29 PM
Dear all...
I have an animated and textured character and
I am trying to generate a baked mesh via PointOven.
Instead of selecting the entire character,
I selected only 'to be rendered mesh' then I
checked three options in the Point_Oven_Baker PPG
-1> Export MDD
-2> Export LWO
-3> Export Point Oven Scene file
And when I open up a new scene and import the
exported PSC (Point Oven Scene) File,
PointOven generated the baked mesh with no problem. Great!
But here comes my trouble,
As I have mentioned, I have already textured the character.
So when I exported the character as LWO all the materials
were lost. So I had to look into EMDL export option in the
PointOven PPG.
But whenever I try to export the selected meshes as EMDL
XSI would not let me do it becuase it is under a model node.
Instead it's asking me if I want to export the entire character instead.
Since I did not want to export the entire character, I un-parented the
selected mesh from the Model and tried to export again
Well.. Even if the export stage passes without error after un-parenting,
when I open the exported PSC, the placement of meshes are all over the place.
I have spent so much time on this... I feel so silly now.
I looked into PointOven because
I wanted to make my scenes lighter and did not want to carry
all the heavy cahracter rigs in the lighting and rendering stage.
But I just have no idea how to solve this porblem and
I would love to hear about your PointOven Workflow...
It doesn't has to be PointOven as long as I can make my scenes
lighter.
I would very very much appreciate any help on this.
Thank you
-J
SolaGratia
I have an animated and textured character and
I am trying to generate a baked mesh via PointOven.
Instead of selecting the entire character,
I selected only 'to be rendered mesh' then I
checked three options in the Point_Oven_Baker PPG
-1> Export MDD
-2> Export LWO
-3> Export Point Oven Scene file
And when I open up a new scene and import the
exported PSC (Point Oven Scene) File,
PointOven generated the baked mesh with no problem. Great!
But here comes my trouble,
As I have mentioned, I have already textured the character.
So when I exported the character as LWO all the materials
were lost. So I had to look into EMDL export option in the
PointOven PPG.
But whenever I try to export the selected meshes as EMDL
XSI would not let me do it becuase it is under a model node.
Instead it's asking me if I want to export the entire character instead.
Since I did not want to export the entire character, I un-parented the
selected mesh from the Model and tried to export again
Well.. Even if the export stage passes without error after un-parenting,
when I open the exported PSC, the placement of meshes are all over the place.
I have spent so much time on this... I feel so silly now.
I looked into PointOven because
I wanted to make my scenes lighter and did not want to carry
all the heavy cahracter rigs in the lighting and rendering stage.
But I just have no idea how to solve this porblem and
I would love to hear about your PointOven Workflow...
It doesn't has to be PointOven as long as I can make my scenes
lighter.
I would very very much appreciate any help on this.
Thank you
-J
SolaGratia
