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yadla
03-11-2003, 04:59 PM
Hello,

can someone help me solving this problem:

i use inertia on rotation,
when angle reaches Pi, it continues to -Pi, logic.

so, when i use inertia, when angle changes sign, speed is suddelny fast!

how can i do ?

thanks to help

see my problem here: angle-inertia (http://www.nzo.fr/flash/angle-inertia.html)

Ian Jones
03-12-2003, 12:56 AM
It's the Flash system of angles that is stuffing you around. Flash uses an awkward coordinate system. As it gets to 360 it does its calculation and you get -360 which unfortunately makes it skip around to that point in the opposite direction. Can you make the code available please, so I can see it. I am not that good at maths or actionscript yet so I would really like to see how it actually works.

You should be able to find the solution on some tutorial websites like www.flashkit.com

Ian Jones
03-12-2003, 07:40 AM
Also try www.actionscript.org its pretty useful.

knebbes
03-12-2003, 11:48 AM
i'll have something ready for you in a minute :)

-> click (http://www.knebbes.de/flash/lab/inertiarot.html)

Ian Jones
03-13-2003, 09:48 AM
Thanks Knebbes! Has been plaguing me for a while... never bothered to find a solution. :)

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