View Full Version : Rotation inertia problem
03-11-2003, 05:59 PM
can someone help me solving this problem:
i use inertia on rotation,
when angle reaches Pi, it continues to -Pi, logic.
so, when i use inertia, when angle changes sign, speed is suddelny fast!
how can i do ?
thanks to help
see my problem here: angle-inertia (http://www.nzo.fr/flash/angle-inertia.html)
03-12-2003, 01:56 AM
It's the Flash system of angles that is stuffing you around. Flash uses an awkward coordinate system. As it gets to 360 it does its calculation and you get -360 which unfortunately makes it skip around to that point in the opposite direction. Can you make the code available please, so I can see it. I am not that good at maths or actionscript yet so I would really like to see how it actually works.
You should be able to find the solution on some tutorial websites like www.flashkit.com
03-12-2003, 08:40 AM
Also try www.actionscript.org its pretty useful.
03-12-2003, 12:48 PM
i'll have something ready for you in a minute :)
-> click (http://www.knebbes.de/flash/lab/inertiarot.html)
03-13-2003, 10:48 AM
Thanks Knebbes! Has been plaguing me for a while... never bothered to find a solution. :)
01-14-2006, 03:00 PM
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