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intricatesimplicity
04-21-2007, 02:40 AM
http://features.cgsociety.org/gallerycrits/235916/235916_1177123211_medium.jpg (http://features.cgsociety.org/gallerycrits/235916/235916_1177123211_large.jpg)

Title: intricate simplicity - second generation
Name: Chuck Fultz
Country: United States
Software: Photoshop

This is the second generation of characters featured on my website, intricatesimplicity.com. The characters are original and were drawn with a 0.5 mm mechanical pencil on 110 card stock. They were then scanned into Photoshop for cleaning and coloring. I used the limited color scheme established my my logo to maintain a consistent appearance.

Please comment upon the originality of the characters and the clarity of their personalities. I would also appriciate critique on the technical execution, especially the coloring.

katana2665
04-21-2007, 11:32 AM
I think the midst distracts the viewer's eye, have you tried making each row of characters a different transparency? Maybe the top row be more transparent than the row closest to the logo. It may show distance. Other than that, I like this, but then I like Fluff in general. Great work on the clothing as well.

chris

hasanaliakhtar
04-21-2007, 02:24 PM
Ohh wow ur illustrations are really great ones indeed:thumbsup:..Coloring is also really good..But dont know why u have given all the characters a transperency in the bottom part..Else everything is fine well balanced..Good job friend..:)keep up the good work..

AkaRaven
04-22-2007, 07:33 PM
Funny characters, i like it.. good job 4 stars :thumbsup:

FRENZIEDmind
04-23-2007, 03:12 AM
Excellent character design! Anatomy and clothing are very good.


crit:
Like what others are pointing out, why are the feet hidden? In presentation that looks very bad. Only thing I can think of why you did that is for copy-protection?

The coloring scheme with the limited coloring looks designy and like an artistic-license thing. I'm guessing your are matching the logo and establishing a corporate type identity. However, to ask the viewer to go along with that is asking a lot from the viewer. And that's OK, but when creators ask a lot from their clientele then they must give a lot back or risk losing that clientele and or estranging them.

intricatesimplicity
04-24-2007, 12:33 AM
The white gradient/transparency about the feet in the second generation was my own experiment with alternate methods for connecting the characters to the ground. With the previous generation, I used a wet floor effect and wanted to attempt something a little different this time around. Given the commom theme running throughout your comments, I've decided to remove that from the site.


Like what others are pointing out, why are the feet hidden? In presentation that looks very bad. Only thing I can think of why you did that is for copy-protection?

The coloring scheme with the limited coloring looks designy and like an artistic-license thing. I'm guessing your are matching the logo and establishing a corporate type identity. However, to ask the viewer to go along with that is asking a lot from the viewer. And that's OK, but when creators ask a lot from their clientele then they must give a lot back or risk losing that clientele and or estranging them.

FRENZIEDmind, I'm interested in your comments about viewer expectations. Could you elaborate on how my use of a limited color scheme asks a lot of the viewer? Thanks.

FRENZIEDmind
04-24-2007, 05:55 AM
FRENZIEDmind, I'm interested in your comments about viewer expectations. Could you elaborate on how my use of a limited color scheme asks a lot of the viewer? Thanks.IMHO, doing color like that for ONE, shows that you're going to do a four-color output. But then the color is with held from the entire subject and only included in minimal parts, and with limited colors. That right there calls a lot of attention to its self. In calling so much attention, it then requires the viewer to attempt to figure out what the purpose is and if the viewer is supposed to think a certain way or experience the work in a certain way, and if it was "meant to be" (and what the meaning is) rather then simply for "arts sake" (which can be tedious in some circumstances. Things done for "arts sake" is a very bold move that borderlines not ever needing a viewer or clientele). If a certain style has been established, such as a corporate identity, then there will be a learning curve for the viewers. Whether or not the corporation is able to afford such learning curve will be a question.
TWO: When using a style of any sort that is in purpose for establishing or celebrating a corporate identity then one must think about how much of that corporate identity is to be conveyed and celebrated and or advertised. Logos are art, which are in large measure advertisement and a celebration of a corporation. That is also why in large part logos are so dry, harsh and blunt. They have to convey, in the fastest way, the corporate identity and it's mission. So the art is striped down and de-signed to its most fundamental and root meaning as much as possible without losing readability. When any piece of art is attempting to establish a corporate identity it will by nature of the business become blunt and harsh (harsh because it has to intrude on the human thought quickly and overcome as many preconceived and conceived ideals as possible). So one must take into consideration that aspect and decided if he wants a more friendly and approachable piece of artwork versus one that is more blunt, harsh and packed full raw meaning and message. If the latter, then the amount of work and energy the viewer has to expend to either understand or gaze, for long lengths of time upon the art, must be factor. If the viewer is required to work hard to understand or keep staring, then there should be some sort of compensation for the viewer's attention or the viewer will naturally become disinterested.

As it is with your work here, there are several things that reward the viewer. For starters, there is a lot of detail for a toon style (cartoon and animated styles are only a few steps above logos in their presentation and need to deliver a quick and blunt message) which makes it a pleasant experience to look at the work for more than a couple of seconds. The designs are nice to look at and show a command of anatomy and drapery that eases the mind (which always attempts to make sure things are correct... which is why showing the entire figure is important in many cases).

Anyways, there’s my 522 word essay on the matter. Hope that helps and is what you’re looking for (and that my grammar and spelling are good enough to make sense… heh).

intricatesimplicity
04-24-2007, 11:25 PM
Anyways, there’s my 522 word essay on the matter. Hope that helps and is what you’re looking for (and that my grammar and spelling are good enough to make sense… heh).

Thanks! That helps a lot. I appreciate the time you took to answer so thoroughly.

FRENZIEDmind
04-27-2007, 05:34 AM
Thanks! That helps a lot. I appreciate the time you took to answer so thoroughly.You're most welcome... I'm glad to help. Thanks for being interested in what I could say.

I've thought about this more and looked at your drawings again. I suppose, if your work were to be printed, that you could use your three-color scheme with two PMS colors and a black and it might lower printing costs. Your characters are nicely refined and good-looking and I think you could pull it off and at the same time keep things interesting and approachable.

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