mm9271
04-20-2007, 10:52 PM
hello folks,
could we talk seriously about facial rigging in details ?
here is my link http://perso.numericable.fr/metzgerm/FMSM.htm
I am not afraid to give some informations on my work if there is a feedback.
I had not a lot of chances on XSI community so i hope that here it will be more interesting.
The way is not to give some company secrets to light but to have a personal work with the
experience off all users.
So i propose you a rig challenge.
Here is the different points to acheive :
1 muscle system and a way to model a simple muscle with his contraction and bulge and why not his elongation in a physical approach or arbitrary approach
2 skin simualtion with tension elasticity and viscosity with strict physical approach
or arbitrary approach
3 a way to simulate wrinkles
5 colision simulation for the teeth
6 jaw articulation simulation
7 critical tension and how to smooth the skin region
8 a way to manage blendshape correction for subtle effects
9 finalisation of the project with the best solutions we found, and a way to transfer this rig
on another face
10 an animation of a character that use this system
The idea of this project is to try different technics and keep one for a practical
artistical and flexibal use.
I hope many people will answer to this first and unique challenge never exist on the net
May be the administrator can think about a particular section for this project, and make
some communication on it.
I will give a link of my project wich fill the 1, 5, 6 point for all the people
who want to investigate his self seriously in this challenge.
here is some interessant link of theorical and practical application wich helped me a lot:
http://research.animationsinstitut.de/ (http://research.animationsinstitut.de/)
http://www.artnatomia.net/uk/index.html (http://www.artnatomia.net/uk/index.html)
http://face-and-emotion.com/dataface/facs/guide/FACSIV1.html#219751 (http://face-and-emotion.com/dataface/facs/guide/FACSIV1.html#219751)
Excuse me for my bad english
all regards
Mind in motion
could we talk seriously about facial rigging in details ?
here is my link http://perso.numericable.fr/metzgerm/FMSM.htm
I am not afraid to give some informations on my work if there is a feedback.
I had not a lot of chances on XSI community so i hope that here it will be more interesting.
The way is not to give some company secrets to light but to have a personal work with the
experience off all users.
So i propose you a rig challenge.
Here is the different points to acheive :
1 muscle system and a way to model a simple muscle with his contraction and bulge and why not his elongation in a physical approach or arbitrary approach
2 skin simualtion with tension elasticity and viscosity with strict physical approach
or arbitrary approach
3 a way to simulate wrinkles
5 colision simulation for the teeth
6 jaw articulation simulation
7 critical tension and how to smooth the skin region
8 a way to manage blendshape correction for subtle effects
9 finalisation of the project with the best solutions we found, and a way to transfer this rig
on another face
10 an animation of a character that use this system
The idea of this project is to try different technics and keep one for a practical
artistical and flexibal use.
I hope many people will answer to this first and unique challenge never exist on the net
May be the administrator can think about a particular section for this project, and make
some communication on it.
I will give a link of my project wich fill the 1, 5, 6 point for all the people
who want to investigate his self seriously in this challenge.
here is some interessant link of theorical and practical application wich helped me a lot:
http://research.animationsinstitut.de/ (http://research.animationsinstitut.de/)
http://www.artnatomia.net/uk/index.html (http://www.artnatomia.net/uk/index.html)
http://face-and-emotion.com/dataface/facs/guide/FACSIV1.html#219751 (http://face-and-emotion.com/dataface/facs/guide/FACSIV1.html#219751)
Excuse me for my bad english
all regards
Mind in motion
