Sangit
03-11-2003, 03:22 PM
i'm wondering if there's an easy way to:
- have an existing polygon mesh
- draw a spline in front view (spline will be in front of mesh)
- make it somehow conform the surface of the mesh
(e.g. by just changing the y coordinates of each point)
is there some kind of modifier, automatism or whatever to do so?
or is there a better way to change high polygon models (a face in this case) into a nurbs model with less splines ?
regards
sangit
- have an existing polygon mesh
- draw a spline in front view (spline will be in front of mesh)
- make it somehow conform the surface of the mesh
(e.g. by just changing the y coordinates of each point)
is there some kind of modifier, automatism or whatever to do so?
or is there a better way to change high polygon models (a face in this case) into a nurbs model with less splines ?
regards
sangit
