benytone
04-20-2007, 07:49 PM
Hi
.
I’d like to begin with some simulation process to an keyframe animation, beginning with the basic steps.
.
.
i begin with a Sphere
i set the first keyframe at time (0) and the last keyframe at time (25) Y/Position: (P)50=0(K) to (P)-50=5(K), (P)25=10(K) to (P)-25=15(K), (P)5=20(K) to (P)0=25(K)
.
=> Download ... 286 ... kb
.
now using Cylinder (Arm/Leg) the same principle, as before but with a P/Rotation
.
=> Download ... 649 ... kb
.
now adding a Cube (head) P/Rotation, but considers the form of the body movement ( like a rigid bodies)
.
=> 1. Download ... 443 ... kb
=> 2. Download ... 682 ... kb
.
the next step adding a Antenna ( like a soft bodies)
.
=>1. Download ... 722 ... kb
=>2. Download ... 932 ... kb
.
the same method will work with other simulation of movement
.
=>1. Download ... 925 ... kb
=>2. Download ... 982 ... kb
=>3. Download ... 1.5 ... mb
=>4. Download ... 1.5 ... mb
.
=> Download ... 3.99 ... mb
.
.
thanks for your time
.
.
I’d like to begin with some simulation process to an keyframe animation, beginning with the basic steps.
.
.
i begin with a Sphere
i set the first keyframe at time (0) and the last keyframe at time (25) Y/Position: (P)50=0(K) to (P)-50=5(K), (P)25=10(K) to (P)-25=15(K), (P)5=20(K) to (P)0=25(K)
.
=> Download ... 286 ... kb
.
now using Cylinder (Arm/Leg) the same principle, as before but with a P/Rotation
.
=> Download ... 649 ... kb
.
now adding a Cube (head) P/Rotation, but considers the form of the body movement ( like a rigid bodies)
.
=> 1. Download ... 443 ... kb
=> 2. Download ... 682 ... kb
.
the next step adding a Antenna ( like a soft bodies)
.
=>1. Download ... 722 ... kb
=>2. Download ... 932 ... kb
.
the same method will work with other simulation of movement
.
=>1. Download ... 925 ... kb
=>2. Download ... 982 ... kb
=>3. Download ... 1.5 ... mb
=>4. Download ... 1.5 ... mb
.
=> Download ... 3.99 ... mb
.
.
thanks for your time
.
