doctorvanostrom
04-20-2007, 01:28 AM
When I apply a UV shader to a simple plane, it seems to work as expected giving a gradient of red and green colors.
However the edges are anti-aliased and alpha blended as shown below.
Is there anyway to turn this off?
I don't see how I can write code to make use of the UV shader - because if I use the edges as actual coordinates, they would be wacky.
Make any sense?
Here's what the corner looks zoomed in:
http://web.omnidrive.com/APIServer/public/HD0zbV8x6Q3FdOZW2KmcWerl/UV.jpg
Feedback greatly appreciated -
However the edges are anti-aliased and alpha blended as shown below.
Is there anyway to turn this off?
I don't see how I can write code to make use of the UV shader - because if I use the edges as actual coordinates, they would be wacky.
Make any sense?
Here's what the corner looks zoomed in:
http://web.omnidrive.com/APIServer/public/HD0zbV8x6Q3FdOZW2KmcWerl/UV.jpg
Feedback greatly appreciated -
