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View Full Version : UV Shader - A question


doctorvanostrom
04-20-2007, 01:28 AM
When I apply a UV shader to a simple plane, it seems to work as expected giving a gradient of red and green colors.

However the edges are anti-aliased and alpha blended as shown below.

Is there anyway to turn this off?

I don't see how I can write code to make use of the UV shader - because if I use the edges as actual coordinates, they would be wacky.

Make any sense?

Here's what the corner looks zoomed in:
http://web.omnidrive.com/APIServer/public/HD0zbV8x6Q3FdOZW2KmcWerl/UV.jpg

Feedback greatly appreciated -

playmesumch00ns
04-20-2007, 01:44 PM
You don't say what renderer you're using, but regardless it looks like you need to turn off anti-aliasing, or use a small-enough pixel filter that the edges don't matter.

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04-20-2007, 01:44 PM
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