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JustinB
04-19-2007, 08:52 PM
Hi Everyone

I've finally managed to get some of my work up onto a website. It's just broadcast sequences at the moment and there still a few movies to go up when I get some more time. I've also included a shot breakdown movie for one of the football titles I built, that shows how the final 3D sequence was constructed and composited together.

I hope you like them. The link is below.

www.justinbates.com

Kind Regards

Justin

govinda
04-19-2007, 11:00 PM
Wow, the real deal. So nice to see something so top-class using Cinema. This sets the standard, really among the best stuff in terms of compositing and technique.

I know you from this stuff, like maybe it was on mograph.net? Many times I've seen the Joe Cole/Rooney/Gerrard/Henry/Terry particle effect on Fox Soccer Channel (US) and thought I remembered that it was done with Cinema.

I don't think there are many in your class, considering all the varied skills involved with your work. It's name-your-price time when you're this good, afaic. Forget joking around with a 'you're hired' comment in the face of work like this. I'd beg to be hired by you. :D

JoelOtron
04-19-2007, 11:43 PM
Beautiful stuff--loved the shot breakdown for the super sports spot.
Thanks for sharing.

How difficult was it to key out the players?
Looks like you used the alpha as the source for the mograph emitters, ethen projected the footage onto it as well. Love seeing stuff like this.

Rantin Al
04-20-2007, 12:17 AM
Superb, even tho' I can't stand cricket.:)

Love the Snow Lions.:thumbsup: I half expected Gandalf to make an appearance.

Cheers, Alan.

LoopCorp
04-20-2007, 03:58 AM
Maxon must be all over you to use this stuff. Gold standard - I'm inspired and depressed all at once!

williamsburroughs
04-20-2007, 04:28 AM
really nice work! thanks for sharing and inspiring!

wesware
04-20-2007, 05:25 AM
Excellent work!
Fun and inspiring to watch.

JustinB
04-20-2007, 12:31 PM
Thank you for all the kind words!

It's good to finally get my stuff together and add something back into the C4D community. I always look on CGtalk for any answers that I might need when working a project and 9/10 it will be here somewhere. So a big thanks from me to everyone who participates on these forums!

JoelD - The players weren't keyed out, they were all rotoscoped by hand. As you can see in the breakdown sequence each of the football players body parts and sections of the kit were all rotoscoped into seperate matte runs. (very time consuming, but gave greater control when producing the particles and also in the compositing).

govinda - Very kind of you. Thanks. It would be great to name my price! Sadly, I don't think that's ever happened!

Cheers

Justin

PetrolUk
04-20-2007, 12:57 PM
Top class work Justin. You have a lovely feel for motion and timing too. All the awards are well deserved.

JoelOtron
04-20-2007, 01:34 PM
JoelD - The players weren't keyed out, they were all rotoscoped by hand. As you can see in the breakdown sequence each of the football players body parts and sections of the kit were all rotoscoped into seperate matte runs. (very time consuming, but gave greater control when producing the particles and also in the compositing).


Thanks-- I did eventually realize that you had rotoscoped the body parts by hand--- after ACTUALLY finishing watching the entire clip (I posted a bit prematurely :) ) I also noticed your c4d resources section--which is much appreciated! Also--just wondering, what was the inspiration for that spot? Kinda reminds me a bit of the big Quidditch tournement in the last Harry Potter film.

big smokedog
04-20-2007, 02:00 PM
Excellent work. Just reiterating what everyone else has said. Thank you for sharing.

Dwayne

JustinB
04-20-2007, 02:11 PM
PetrolUk - Thanks

JoelD - My C4D resource section is a little light and in construction at the moment but I will be putting up some of the shaders and hopefully some tutorials on how I created some of these effects. As for my inspiration on the Football titles, I guess when we did the first sequence which was three years ago now, I was trying to create something very epic in scale. So reference came from 'Gladiator' for the grade and feel of the stadium. As for the football players, the particles were a good device to really scale them up in the scene and try to keep an elegant but loose flow around the stadium. The Harry Potter stadium shots are very cool!

Cheers Justin.

gildattack
04-20-2007, 03:22 PM
Really impressive work. I would love to see a tutorial on the players disolving into particles!!

basilisk
04-20-2007, 06:36 PM
Great stuff here - there is some great C4D stuff going on here in the UK - quite often without a big fanfare.

JoelD - The players weren't keyed out, they were all rotoscoped by hand. As you can see in the breakdown sequence each of the football players body parts and sections of the kit were all rotoscoped into seperate matte runs. (very time consuming, but gave greater control when producing the particles and also in the compositing).




Have you seen Motor for simplifying rotoscoping?
http://www.imagineersystems.com/products/motor/

800 quid, so you would need to have a lot of rotoing to do!

danb
04-20-2007, 07:02 PM
Very nice work.

How did you get the texture to apply to the groups of text objects at once? I guess that's probably done with mograph bundle?

<edit> talking about the International Cricket .

JustinB
04-20-2007, 07:26 PM
big smokedog - gildattack - Cheers

basilisk - Thanks, I'll check out that App! looks useful.

danb - Hi. I used Thinking Particles for that job, Mograph wasn't around back then. Some were TP groups with specific coloured text objects, but I used Storm Tracer mostly to achieve the figures breaking up. I love that plugin. I use it most days and it has probably been my most valuable purchases.

Cheers Justin

M20
04-20-2007, 07:26 PM
Really impressive work. I would love to see a tutorial on the players disolving into particles!!

Amen on that :)

cbowyer
04-20-2007, 10:04 PM
The real deal, that's for sure.

Justin I noticed that Flame was used as the compositor on the BSkyB spot. Did you have to jump through any hoops to get your stuff over to Flame?

Thanks for sharing!

danb
04-20-2007, 10:09 PM
Can you recomend some tutorials or books on how to learn to cut out the players footage for use in 3d programs like c4d.

Is the player footage a flat plane in c4d or did you use a 3d person-like mesh?

Did you use a vector clipping paths? I think that's what they are called.

JustinB
04-20-2007, 10:39 PM
Justin I noticed that Flame was used as the compositor on the BSkyB spot. Did you have to jump through any hoops to get your stuff over to Flame?


I try and use Flame when ever possible, but like any compositing kit, it's all down to how good your opertator is. I am very lucky that I get to work with some exceptionally talented compositors. I've worked on many projects in Flame and have had no problems apart from getting FBX camera moves across. It's been a nightmare and still is at the moment, so that's one real draw back. Also, one thing I always do is render all my files with a 'straight' alpha channel. It just comes in with much crisper edges from the matte and seems to have a better final result.

Cheers Justin

JustinB
04-20-2007, 11:05 PM
Can you recomend some tutorials or books on how to learn to cut out the players footage for use in 3d programs like c4d.

Is the player footage a flat plane in c4d or did you use a 3d person-like mesh?

Did you use a vector clipping paths? I think that's what they are called.

Hi danb - I'm not sure what books or tutorials there are out there but it would probably be in a compositing book somewhere. Some people have different methods to others when rotoscoping, personally I prefer to roto the figures in body sections (limbs) which makes the handling of the vector points much more managable.

The footage (VT) is mapped onto a flat plane in 3d space using either camera mapping, frontal or flat projection. The VT should be a matte and fill rendered out from After Effects for example. It's all done from the texture and not from a vector clipping path from with in C4D.

Cheers Justin

danb
04-21-2007, 12:58 AM
Hi danb - I'm not sure what books or tutorials there are out there but it would probably be in a compositing book somewhere. Some people have different methods to others when rotoscoping, personally I prefer to roto the figures in body sections (limbs) which makes the handling of the vector points much more managable.

The footage (VT) is mapped onto a flat plane in 3d space using either camera mapping, frontal or flat projection. The VT should be a matte and fill rendered out from After Effects for example. It's all done from the texture and not from a vector clipping path from with in C4D.

Cheers Justin

Thank you. I trying to learn motion graphics at the moment, as you could tell. Thanks for the body parts tip, that seems very helpful. A nice way to keep you sanity. :)

murrang
04-21-2007, 05:50 PM
Fantastic work hope to be half this good someday

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