Angelus26
03-11-2003, 10:29 AM
I'm currently in the process of trying to rig a male human character (photoreal). I modelled him - no worries, textured him - no worries, added the bone system - no worries, drew the weight maps - no worries...
but...
I'm pulling my hair out trying to get it all to work in layout the way it should.
In order to rig my character I'm using the 'Bolo' rig from Auto-Character Setup 3. (Yes, I'm a cheap bastard, thank you, I would love to get ACS4 but am reluctant to spend the money since I'm not sure if it will fix my problem, and $90 is unfortunately a lot for me right now, then again another few days of this brain-caving frustation and I may dig real deep and buy it anyway, ((everyone seems to say it's so good)).
Anyway, the problem is, my character was built on a number of layers, one was the body, layer two was the imported 'Bolo' IK Goals, layer three was left eye, layer four the right eye, layer five the teeth, etc etc.
It looked like this:
Layer1: Body
Layer2: IK Goals
Layer3: Left Eye
Layer4: Right Eye
Layer5: Teetch
Now...
When I run the ACS3 Lscript in Lightwave the presence of these additional layers (3,4 and 5) on top of the two base layers (body mesh and IK Goals) seems to screw things up, the rig gets twisted around 180 degrees, left arm to the right, right arm left, generally speaking a bit of a mess.
I thought this strange since the first two layers were the only ones which ACS3 uses, so why should the other layers matter right?
Is that supposed to happen?
If, in layout I use ACS3 on the character file with just the body and the IK Goals layer and all the other layers removed it worked fine! Like this:
Layer1: Body
Layer2: IK Goals
So can I only have those two layers?
To test this I figured I'd comprimise and paste all my character layers into the one 'body' layer, so the body and eyes and everything were stuck together. I didn't like this since I wanted to keep the eyes seperate for ease of access, but figured if it solved the problem that's a sacrifice I'd be willing to make. Now it looked like this again:
Layer1: Body (with Layers 3,4,5 pasted in)
Layer2: IK Goals
That should have worked, but when ran the script the layers I pasted in (3,4,5) now seemed to detach from the main mesh when I moved a GOAL (such as an Arm Goal for instance), despite being on the same layer!? Why, I have no idea, I hope it's not cos all the points have to be connected.
So here I am, confused, and downright frustrated.
Anyway, so I was hoping someone who has gone through similar experiences might be able to shed some light.
In the mean time I'm going to go bang my head against a wall. I half think buying ACS4 might just be the easiest way to fix this, but I'm scared that I would and I'd have the same problem (ie, this isn't related to ASC, just my poor knowledge of Lightwave).
Any help is much appreciated!:)
but...
I'm pulling my hair out trying to get it all to work in layout the way it should.
In order to rig my character I'm using the 'Bolo' rig from Auto-Character Setup 3. (Yes, I'm a cheap bastard, thank you, I would love to get ACS4 but am reluctant to spend the money since I'm not sure if it will fix my problem, and $90 is unfortunately a lot for me right now, then again another few days of this brain-caving frustation and I may dig real deep and buy it anyway, ((everyone seems to say it's so good)).
Anyway, the problem is, my character was built on a number of layers, one was the body, layer two was the imported 'Bolo' IK Goals, layer three was left eye, layer four the right eye, layer five the teeth, etc etc.
It looked like this:
Layer1: Body
Layer2: IK Goals
Layer3: Left Eye
Layer4: Right Eye
Layer5: Teetch
Now...
When I run the ACS3 Lscript in Lightwave the presence of these additional layers (3,4 and 5) on top of the two base layers (body mesh and IK Goals) seems to screw things up, the rig gets twisted around 180 degrees, left arm to the right, right arm left, generally speaking a bit of a mess.
I thought this strange since the first two layers were the only ones which ACS3 uses, so why should the other layers matter right?
Is that supposed to happen?
If, in layout I use ACS3 on the character file with just the body and the IK Goals layer and all the other layers removed it worked fine! Like this:
Layer1: Body
Layer2: IK Goals
So can I only have those two layers?
To test this I figured I'd comprimise and paste all my character layers into the one 'body' layer, so the body and eyes and everything were stuck together. I didn't like this since I wanted to keep the eyes seperate for ease of access, but figured if it solved the problem that's a sacrifice I'd be willing to make. Now it looked like this again:
Layer1: Body (with Layers 3,4,5 pasted in)
Layer2: IK Goals
That should have worked, but when ran the script the layers I pasted in (3,4,5) now seemed to detach from the main mesh when I moved a GOAL (such as an Arm Goal for instance), despite being on the same layer!? Why, I have no idea, I hope it's not cos all the points have to be connected.
So here I am, confused, and downright frustrated.
Anyway, so I was hoping someone who has gone through similar experiences might be able to shed some light.
In the mean time I'm going to go bang my head against a wall. I half think buying ACS4 might just be the easiest way to fix this, but I'm scared that I would and I'd have the same problem (ie, this isn't related to ASC, just my poor knowledge of Lightwave).
Any help is much appreciated!:)
