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bravmm
04-19-2007, 04:37 PM
Hi all,

A quick question here, can you render out a corrsponding reflection of an object with the lm2dmv shader assigned? Think of a rotating cube over a reflective ground floor.
The cube has the lm2dmv shader assigned, the groundfloor is just reflecting.
When rendered the cube has a different (color) rendered result than the one reflected in the floor. The reflection looks a bit like a negative and not like the "normal" colorvectors.

I have to selectively re-render some objects with MB, and I was hoping on another solution than full-blown 3d blur on a reflected object......
Anyone on this, or is this just not possible with the shader and is my alternative just render the motion blur out in one "go"??

cheers,

rob

bravmm
04-20-2007, 11:34 AM
Apparently this is not possible without a hefty rewrite of the shader. For all of you that want to know an answer...... :sad:

rob

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