View Full Version : lighting hall help
YanSan 04-19-2007, 02:07 AM i'm working on a project where i am sposed to match an image, i'm having some trouble making the lighting look good. i am useing maya, any tips?
http://img384.imageshack.us/img384/2964/rend51mf4.jpghttp://www.lfpl.org/centennial/images/1907%200815%202nd%20Floor_sm.jpg
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knekker
04-23-2007, 02:25 PM
First thing i noticed, was the shadows in your scene arent as intense as on the real picture. To me it looks like your light is penetrating too fare into the room, i'd recon you tune that down a bit to get more shadows. Remember there are also a light source, coming from the upfront right side, as well as from the room to the right with the two door alike entrances.
Your light source which is entering the front left hall, seems to be getting light from a too wide an area, I would move the light source back a bit to have it come from a more spicific direction, to get the shadowtrace hitting the floor, less blurred out.
So fare you have done well getting it to look like the picture, some more worn out textures on the surfaces will get you even further.
Good job
Dragwah
05-16-2007, 08:46 PM
You've done a good job getting the light where you want it to go so far, but it looks like its still in the first stages:
-knekker was right, you need more contrast in between the light and the shadows. Try to make the light slightly harsher, less spread out and less smooth.
-dirtying up the textures can help a lot, but since this is just the lighting, try putting negative lights in the little creases, corners and cracks between the pillars and the floor to create the dark shadows that show up even in the direct light
-You also need the dark and light highlights on the arches on the right and the (metal?) windows and door on the left hand side. Do you see in the picture there are highlights on the edges of the windows in direct shadow which is probably reflected light.
-The light in your model also looks like it is directed straight to the opposite wall while the light in the picture looks like it is mostly on the entrance floor with most of the light on the opposite wall and ceiling being reflected light rather than direct light (do you see the shadow on the entrance corner ceiling?). Thinking that way, try to make your lighting not so consistent on the whole surface. Try putting a light texture or something on the main light so it is not as consistent and direct on the opposite wall.
metal0130
05-19-2007, 11:50 PM
I cant quite tell, but it appears you have no decay on your lights. Try using a linear or Quadratic decay on the light coming in from the left and the one in the far end of the hall. That may help get a more realistic feel and tone down some of those over-exposed areas.
edit: ok i spoke too soon, I do see some decay, but that right wall is just too bright i would say.
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