View Full Version : Scene Oject as Icon?
mesutcapkin 04-18-2007, 10:25 PM Hi.
I'm hoping for some help.
There is a scene I use frequently, saved in the objects library.
Is there a way to get this scene become a part of my layout, so I could have it imported into an open scene with just one mouse click? (I would have to create a new icon for it, I guess?!) That would be a great time saver for me.
Thx.
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Nolan Scott
04-18-2007, 10:58 PM
Please have a look here:
http://www.c4dcafe.com/ipb/index.php?automodule=downloads&showfile=113
Cheers
Nolan
mesutcapkin
04-19-2007, 12:07 AM
Thanks a lot Nolan.
The file shows a lot of the customizing power of c4d, but unfortunatly it doesn't show, what has to be done to import a scene with one click on an icon.
What I need is: just a click on an icon like the 'sphere' icon. But not the 'sphere' should come up after pressing the icon, but a pre-chosen scene of mine.
Thx anyway.
TonyL
04-19-2007, 06:30 AM
mesutcapkin,
What's wrong with putting your scene file in the Objects folder (in the Library folder)? Whilst it isn't one click (click, scroll down, release), it's pretty quick.
Or, put it in the Browser folder.
TonyL
mesutcapkin
04-19-2007, 01:08 PM
TonyL,
it's not that there's s.th. wrong with the object library menu... it's just about optimizing my workflow.
How nice that would it be to customize an icon in a way, that it imports a c4d file into your obejctsmanager...?!
Maybe this is a prgramming/scripting thing? I don't know anything about programming/scripting, so I really don't know.
Concerning the contentbrowser... yeah, that's what I had done already...
I've reduced a contentbrowser window in its size an docked it near the object manager, so I could push the frequently used c4d file right in to the object manager.
Thx.
Jorge Arango
04-19-2007, 02:42 PM
You can also dock the Recent Files icon in your layout.
Jorge Arango
mesutcapkin
04-19-2007, 03:25 PM
Hi Jorge.
Thx for reply.
In this case, the 'recent files'-option won't help much. They only list the recently loaded files, that were opened with the purpose to become entirely new scenes. (ctrl+o)
The ones, that you can import into your already opened scene (ctrl+shift+o) are not listed there.
williamsburroughs
04-19-2007, 05:15 PM
For all the time you've spent moaning for a plugin on this thread, you could have written an expresso script to do this for you, or opened the file 100 times already. :P
Isn't there some way of "listening" to your actions in expresso/coffee to generate such a thing...or am i thinking maxscript here?
Sorry to bust your balls about this, I just find it silly. But here's my solution for taking the p*ss out of you. :P
TADA!
You could always stick that file in the root directory of C4D and call it "template.c4d". This will force it to open at start up each and every time, and if you don't need to use it, you only have to hit one button to close the scene.
This does what you want it to do, be it in a work around...but hey, it's a valid "workflow" solution...and 3D is all about work arounds and being creative with the limitations of yourself and your tools :)
Hope that helps...but something tells me it won't. :P
mesutcapkin
04-19-2007, 05:53 PM
For all the time you've spent moaning for a plugin on this thread, you could have written an expresso script to do this for you, or opened the file 100 times already. :PI was not aware that this would be an issue, a plug in would be needed for. I was hoping, that I had just missed a layout-customizing-option in some corner of the billion possibilities in c4d. Writing scripts - as I a already mentioned - is s.th. I have no clue of. But yeah... some day I ought to get my head around it...
... of course I imported the scene hundred times, that's the reason, why I'm looking for the 1click solution...
Isn't there some way of "listening" to your actions in expresso/coffee to generate such a thing...or am i thinking maxscript here?Dunno. Scripting is not mine, maxscripting is not mine at all.
Sorry to bust your balls about this, I just find it silly.My balls are fine. Thank you.
But here's my solution for taking the p*ss out of you. :P TADA!Applause!
You could always stick that file in the root directory of C4D and call it "template.c4d". This will force it to open at start up each and every time, and if you don't need to use it, you only have to hit one button to close the scene.
This does what you want it to do, be it in a work around...but hey, it's a valid "workflow" solution...and 3D is all about work arounds and being creative with the limitations of yourself and your tools :)
Hope that helps...but something tells me it won't. :PNo, it does not help. It's definitely a way... but me, I want my icon or I'll start moaning again...
Anyway, thanks a lot for trying to help.
AkaKico
04-19-2007, 06:19 PM
Probably easy to do with a script. To bad I can't wrap my head around programming to save my life. Would be nice if the console (or some other thing) output the actions as we clicked things, so we could copy the relevent code to a script. Maya does this I think.
I'd so love to be able to do that. Automate so many actions... the possibilities melt my brain :)
Kuroyume0161
04-19-2007, 08:10 PM
"The complexity of a plugin solution depends on the flexibility desired." - old Chinese proverb :)
If you only want ONE c4d file to have this, it could be made such that such a file with a particular name, say "quickload.c4d", in the main Cinema 4D folder could be loaded by running the plugin (whose icon could be added to the layout). This would all be hardcoded for simplicity.
If you want a flexible plugin whereby you can specify more than one c4d file that you may want to load, that would get tricky. To do this, the file paths for these files would need to be stored in a file for later retrievable. But there is no way to have multiple icons for a plugin for such individuality! You would get a dialog with buttons as plugins cannot access the icon interface of Cinema 4D - to the best of my understanding.
Robert
mesutcapkin
04-19-2007, 09:16 PM
Probably easy to do with a script. ...Yeah, probably... if I only had a clue... :D
If you only want ONE c4d file to have this, it could be made such that such a file with a particular name, say "quickload.c4d", in the main Cinema 4D folder could be loaded by running the plugin (whose icon could be added to the layout). ...Yeah! That's it! That's all I'd need. Importing the one and only "quickload.c4d" per icon.
Just like the 'cube' icon... you press the cube-icon, you get a cube imported into your scene... not flexible, ergo not complex ? ;)
This would all be hardcoded for simplicity...Sorry, I don't know what that means...
But while I read your statement, it becomes clearer, that indeed s.th. like a plug is need to be written to achieve my goal.
I really had hoped, that there could have been an 'easier' way of customizing.
...hmpf...
What is it, that has to be learned? coffee, c and such...?! I guess, that's where it all ends... gotta learn scripting... hmpf...
Thank you for participating.
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