Beroc-LOD
03-11-2003, 04:19 AM
Hi guys,
You could say I am learning some of this stuff. What I decided to do is jump my ordinary ship, which happens to be creating car models, and go for a "bigger fish". So I hunted around on the internet, and came across http://www.conceptart.org, which is a really cool site for some really cool guys to display thier stuff, and the art of a certain Nathan Campbell, who produced some very good art... Namely, this one, for the purposes of this thread.
http://www.lod3d.net/pic/nathan-campbell-2b.jpg
So I got the bright idea, I would make him into an Unreal Tournament model, being as I have that, and could play with it in the end, that would be a cool thing.
Now I am not trying to make a perfect copy of it, just something similar to it. partially cos I am just not that good, and that is WAY too many polygons for gaming to get it perfect.
The big purpose of this for me isnt so much the modeling, I know I can do that, maybe not perfectly, but I get by. My aim is to skin it, and learn how to create models for Unreal. After all, cars are great, but if no one is around to drive them, then they loose thier appeal.
That all being said, here are some work pics of the model, a simple wireframe, a mapped version and a lit version using the tutorial from http://www.bobotheseal.com .
http://www.lod3d.net/pic/rob1.gifhttp://www.lod3d.net/pic/rob2.gifhttp://www.lod3d.net/pic/rob3.jpg
whew... alot of work summed up in a few pics...
Crits and comments are welcome.
And the question of the day is what size map is preferable in UT2k3?
You could say I am learning some of this stuff. What I decided to do is jump my ordinary ship, which happens to be creating car models, and go for a "bigger fish". So I hunted around on the internet, and came across http://www.conceptart.org, which is a really cool site for some really cool guys to display thier stuff, and the art of a certain Nathan Campbell, who produced some very good art... Namely, this one, for the purposes of this thread.
http://www.lod3d.net/pic/nathan-campbell-2b.jpg
So I got the bright idea, I would make him into an Unreal Tournament model, being as I have that, and could play with it in the end, that would be a cool thing.
Now I am not trying to make a perfect copy of it, just something similar to it. partially cos I am just not that good, and that is WAY too many polygons for gaming to get it perfect.
The big purpose of this for me isnt so much the modeling, I know I can do that, maybe not perfectly, but I get by. My aim is to skin it, and learn how to create models for Unreal. After all, cars are great, but if no one is around to drive them, then they loose thier appeal.
That all being said, here are some work pics of the model, a simple wireframe, a mapped version and a lit version using the tutorial from http://www.bobotheseal.com .
http://www.lod3d.net/pic/rob1.gifhttp://www.lod3d.net/pic/rob2.gifhttp://www.lod3d.net/pic/rob3.jpg
whew... alot of work summed up in a few pics...
Crits and comments are welcome.
And the question of the day is what size map is preferable in UT2k3?
