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View Full Version : transform nodes in skeleton?


Gemini
03-10-2003, 11:53 PM
hey all, i am in the process of rigging my character. whenever i unparent, and parent bones i get a transform node in the hypergraph and outliner(is this just the connecting bone?). is this supposed to happen or am i doing something wierd. and is this ok to have in the skeleton? i would appreciate any insight you all might have.

NEVERMINDi figured it out. not quite sure how i got them there in the first place, but i got rid of them.

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