View Full Version : Transformer plugin
granfaloon 04-17-2007, 07:55 PM Hey there! i have a problem here, I´ve seen some shot for example a peanut transform into a baby im talking bout mesh not post, I need to do something like that a cell with a few poligons into a fish with hundreds of em´ I was wandering if anyone knows some plugin for max that can do that transition. I tried morpher plugins but theyr for facial n stuff just like max´s default morpher.
I would very much apreciate if some of you can give me some hints here.
Peace!!
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PiXeL_MoNKeY
04-17-2007, 09:27 PM
The morpher will morph from any object to another, as long as they have the same number of vertices. It is not just used for facial animation, it is used to transfer between shapes. I would make a copy of you fish, use the edit poly mesh brush tools to relax the fish and shape into the cell. Then you can easily morph between the 2. There use to be a commercial morph plugin that worked between objects of different topologies, but last I checked it was no longer being updated.
-Eric
SmallPoly
04-18-2007, 01:03 AM
The morpher will morph from any object to another, as long as they have the same number of vertices. It is not just used for facial animation, it is used to transfer between shapes. I would make a copy of you fish, use the edit poly mesh brush tools to relax the fish and shape into the cell. Then you can easily morph between the 2. There use to be a commercial morph plugin that worked between objects of different topologies, but last I checked it was no longer being updated.
-Eric
It might also be noted that not only does it need to have the same number of verticies for a morph, but that for it to animate correctly, it should be built through copies of the same mesh.
One thing you might do is make a morph target of each rough shape, create highpoly versions, projection bake the high poly data into displacement or normal maps, then stick them in a blend material to animate when you go from one morph target or the other
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