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View Full Version : exporting .obj limitations & workarounds?


tredeger
04-17-2007, 06:11 AM
Hey, brought in a mesh, did some work and wanted to export the low level mesh back out of Mudbox as an .obj file. Unfortunately the original mesh had some unintended tri's or ngons or something and now I'm getting an error message that the object can't be exported because the feature only works with all quads.

Is there a work around for this or has all my work gone to waste? Is there a way to delete the offending portion of the mesh? Thanks in advance for any help.

cheers,
jazz

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04-17-2007, 06:11 AM
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CGTalk Moderation
04-17-2007, 06:11 AM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.