View Full Version : vacuum up flowers?
04-16-2007, 10:07 PM
Hope someone can help with this one.
I need to do a shot of a kind of hoover floating above a flower filled meadow and sucking up the flowers/grass as it goes.
Simply due to the amount of flowers, I'd like to keep it procedural if poss.
Is there a way to do this with Particle Flow, or should I look for another solution?
Searching for "grass" on the forums doesn't really help.
04-17-2007, 12:11 AM
absolutely. make the flower your instance particle, use the ground plane as your emitter object, and maybe use a deflector to send them to the next event in Pflow, which would be them getting sucked up. :)
04-17-2007, 11:50 AM
maybe give this quick and cheesy approach a try:
max8 file, no toolbox needed...
04-17-2007, 08:36 PM
Thanks for the advice guys, the file was really helpful.
My main concern is the stems of the flowers/petals bending as they are sucked up. It needs to be a (reaonsably) slow shot, and the flowers need to look they are straining against the hoover as they are pulled from the ground.
Is there any way to say generate a stem, then have that bend and snap/detach procedurally based on wind/gravity etc?
I thought maybe reactor could help, but at this stage I'm just trying to get a general opinion on the best way to do this.
04-17-2007, 09:34 PM
i assembled a demo file for you with a birth script as the most funky part. hope you get me ;)... just rename your ground plane to "guide" or change the script if desired.
on ChannelsUsed pCont do
pCont.useposition = true
on Init pCont do
global pflowguide = $guide
on Proceed pCont do
if pflowguide != undefined do
t = pCont.getTimeStart() as float
NumVerts = getNumVerts pflowguide
if t < 0 do
for i = 1 to NumVerts do
pCont.particleIndex = pCont.NumParticles()
pCont.particleposition = polyop.getVert pflowguide i
on Release pCont do ()
04-17-2007, 09:34 PM
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