BoxoJoe
04-15-2007, 11:00 PM
So I'm working on a character rig and went with the three chain FK/IK switch setup, and I ran into this insane problem.
the rig itself seems to be working properly:
http://www.boxojoe.com/IKjoints.jpg
http://www.boxojoe.com/fkjoints.jpg
However, upon binding the arm, this is the kind of deformation I'm getting....
http://www.boxojoe.com/IKbound.jpg
http://www.boxojoe.com/FKbound.jpg
The weights seem to be fine...
http://www.boxojoe.com/weights.jpg
I have no idea what is causing the arm to deform like this.. everything seems to be working properly..except that bind. Even if I choose to rotate the actual skeleton the mesh is bound to I get these odd deformations.
Has anybody seen this before and do you have any advice on how to fix it? If it helps.. heres my bind settings:
http://www.boxojoe.com/settings.jpg
Any help would be greatly appreciated... this is boggling my mind.
thanks!
the rig itself seems to be working properly:
http://www.boxojoe.com/IKjoints.jpg
http://www.boxojoe.com/fkjoints.jpg
However, upon binding the arm, this is the kind of deformation I'm getting....
http://www.boxojoe.com/IKbound.jpg
http://www.boxojoe.com/FKbound.jpg
The weights seem to be fine...
http://www.boxojoe.com/weights.jpg
I have no idea what is causing the arm to deform like this.. everything seems to be working properly..except that bind. Even if I choose to rotate the actual skeleton the mesh is bound to I get these odd deformations.
Has anybody seen this before and do you have any advice on how to fix it? If it helps.. heres my bind settings:
http://www.boxojoe.com/settings.jpg
Any help would be greatly appreciated... this is boggling my mind.
thanks!
