View Full Version : Im new.
Danief 04-15-2007, 02:41 AM Im new to the forums. and i have some questions, but first let me introduce myself. I used to use the 3d program known as anim8tor. i got pretty good with that one. But my uncle, (hes the guy that made the 3d net for godzilla) recommended i used wings 3d. so i downloaded the program and got sorta aquanted to it. and ive come up to one thing.
how do i apply textures?
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Dann-O
04-15-2007, 11:51 AM
Generally I don't apply textures in Wings although I use the UV mapper quite a bit. If you want to render with Wings you will need to download Yafray which can give decent results. I export and render now in PMG Messiah you can use a number of programs Bryce 5 is free now and will import models with UV's and texture areas and all that stuff so it is pretty useful if you are on a budget. http://www.download.com/Bryce/3000-6677_4-10590029.html?tag=lst-0-6
I still use it for backgrounds and skies etc. I UV map paint the UV maps and then render in Bryce or now I render in Messiah. Also you can apply colors and then in the object menu go to colors to materials and then you can apply different shaders to different parts.
Danief
04-15-2007, 09:42 PM
so hang on, what is uv mapping? in my last program i never really got around to learning it.
also:
what exactly can you make with wings? animations? games?
if you cant add scripting is there another free program that allows scripting?
Dann-O
04-17-2007, 01:25 AM
Modeling and UV mapping. I don't know about scripting but there are plug ins.(someone esle might know) If you wan ta modeler with a game engine that is free try blender. Blender is much more difficult but it can import Wings models and you can render and rig them .
Dann-O
04-17-2007, 01:27 AM
Modeling and UV mapping. I don't know about scripting but there are plug ins.(someone esle might know) If you want a modeler with a game engine that is free try blender. Blender is much more difficult but it can import Wings models and you can render and rig them .
pauljs75
05-02-2007, 10:20 PM
There's two ways to approach mapping in Wings, first one lets you map separate zones by face selection, the other one is just selecting the whole shmeel (object mode). You might also consider materials under face selection for setting up colors and such, but it provides less detail than mapping.
As to what UV mapping is, it's a bit like taking a cardboard box and unfolding it. But instead of a cardboard box, you're unfolding a model so all its surfaces lay flat on a common plane. It just happens that the guys who came up with this idea call the axes of this plane U and V, since X, Y, and Z were taken already. And its a map of the surface of the model more or less, thus UV mapping.
In wings uv mapping requires a bit of experimenting to figure out. You can designate separate zones, or you can tell wings to do it automatically, and you can mark edges for cut. Then you can flatten it out via different methods, you'll probably find the normal plane projection and unfolding to be most commonly used of the ones available. Once you get an idea of how that works, then it's a matter of achieving the goals of minimizing stretch, seams, and efficient use/layout of the available space.
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