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::r|[o::
03-10-2003, 02:02 PM
Hi, I've just finished setting up the bones for my character and now want to begin the proces of skinning (vertex weighting). My question is: do I skin my character lowpoly and add a meshsmooth afterwards or do I skin him highpoly from the beginning?

I'm new to rigging, so forgive me...

Thanks.

gaggle
03-10-2003, 02:13 PM
Skin first, then Meshsmooth.

Ie. your stack could look something like this:

- Meshsmooth
- Skin
- Morpher
- Editble Poly

::r|[o::
03-10-2003, 02:18 PM
Thanks :thumbsup:

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