View Full Version : Character skinning Q
::r|[o:: 03-10-2003, 02:02 PM Hi, I've just finished setting up the bones for my character and now want to begin the proces of skinning (vertex weighting). My question is: do I skin my character lowpoly and add a meshsmooth afterwards or do I skin him highpoly from the beginning?
I'm new to rigging, so forgive me...
Thanks.
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gaggle
03-10-2003, 02:13 PM
Skin first, then Meshsmooth.
Ie. your stack could look something like this:
- Meshsmooth
- Skin
- Morpher
- Editble Poly
::r|[o::
03-10-2003, 02:18 PM
Thanks :thumbsup:
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