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Delude
04-14-2007, 04:04 PM
here's the deal, i'm doing a 12 sec presentation for a DJ(Psylab) and of course it envolves a chemical lab(a little one) a microscope, some glassware and a chem-fire-lamp that heats up one of the glassware pieces.
the thing is that i want to do it with a flame.avi created with particleIllusion, so i created a polygon to put the texture in with alpha (tried with cylinder, cube, plane, etc) and applyed it as frontal view, but it never appears in the camera rendering... but if i render it from editor perspective it appears in the render.

whats the best way to do this? what polygon type, and texture mode should i use for the fire? (note that some time its not completely visible because its hidden or refracted by glassware)

wolf-cub-one
04-15-2007, 02:09 AM
here's the deal, i'm doing a 12 sec presentation for a DJ(Psylab) and of course it envolves a chemical lab(a little one) a microscope, some glassware and a chem-fire-lamp that heats up one of the glassware pieces.
the thing is that i want to do it with a flame.avi created with particleIllusion, so i created a polygon to put the texture in with alpha (tried with cylinder, cube, plane, etc) and applyed it as frontal view, but it never appears in the camera rendering... but if i render it from editor perspective it appears in the render.

whats the best way to do this? what polygon type, and texture mode should i use for the fire? (note that some time its not completely visible because its hidden or refracted by glassware)


Werlin,

What you want to do is apply it to the polygon object and have the object have a look at camera tag so that way it is always facing the camera. I would reccomend that you also use image sequence such as tifs for faster loading and better image quality.

hope this helps

Delude
04-15-2007, 03:03 PM
i'm gonna go with 800x600 cause its for vjing... and i dont have a machine that can mix in higher res than that. so no point using tiff here, but thanks for the tip.

target effector, got it!!

thanks!!

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