Delude
04-14-2007, 04:04 PM
here's the deal, i'm doing a 12 sec presentation for a DJ(Psylab) and of course it envolves a chemical lab(a little one) a microscope, some glassware and a chem-fire-lamp that heats up one of the glassware pieces.
the thing is that i want to do it with a flame.avi created with particleIllusion, so i created a polygon to put the texture in with alpha (tried with cylinder, cube, plane, etc) and applyed it as frontal view, but it never appears in the camera rendering... but if i render it from editor perspective it appears in the render.
whats the best way to do this? what polygon type, and texture mode should i use for the fire? (note that some time its not completely visible because its hidden or refracted by glassware)
the thing is that i want to do it with a flame.avi created with particleIllusion, so i created a polygon to put the texture in with alpha (tried with cylinder, cube, plane, etc) and applyed it as frontal view, but it never appears in the camera rendering... but if i render it from editor perspective it appears in the render.
whats the best way to do this? what polygon type, and texture mode should i use for the fire? (note that some time its not completely visible because its hidden or refracted by glassware)
