PDA

View Full Version : bump mapping problem


funkyfoe
03-10-2003, 11:51 AM
has anyone of you guys ever experienced something like this?
the bump look totally weird, and i really need some help :)

playmesumch00ns
03-10-2003, 12:20 PM
looks a bit like filtering artifacts. What's the resolution of your bump map?

funkyfoe
03-10-2003, 12:30 PM
2000x2000 px
i thought that would do

alexx
03-10-2003, 01:17 PM
looks like weired UVs that u have on that head..

funkyfoe
03-10-2003, 01:44 PM
it looks nice when i apply the bump map as colour, so the uv`s are fine

3dr
03-10-2003, 01:56 PM
Are you using uv sets? Or a layered texture for bump?

augustus
03-10-2003, 02:11 PM
Looks like bump value is too high :shrug: (or low, if it's negative :p )

funkyfoe
03-10-2003, 02:53 PM
3dr: i`m using uv sets
spurte henning om dette han hadde ikke peil,go figure. jaja hvordan går det med firmaet da?

augustus: yeah tried that, didn`t work

playmesumch00ns
03-10-2003, 03:08 PM
the uv sets are probably the problem. I thought they fiuxed this in 4.5 but in maya 4 you can only use the first uv set to control bump, maya will just ignore any other ones. sucks

3dr
03-10-2003, 03:30 PM
Like playmesumch00ns pointed out, bump mapping will only use the first uv set.

Firmaet går greit det. :)

funkyfoe
03-10-2003, 03:34 PM
hmm so is there a way to replace the default(or first) uv set with the one i need? cause i`ve spent a great deal of time getting the uv map right and it would be hell to do it all over again.

CGTalk Moderation
01-14-2006, 02:00 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.