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View Full Version : 1 of My Meshes "Disappeared"? plz help


S4GotenksX05
04-14-2007, 04:53 AM
Hi guys. To start, I want you to know, I am a complete amateur at 3D Modeling, but that's why I'm here asking for help though, right?

So I'm making a character model in Maya, and I've gotten the initial structure of the body to how I wanted it. I place it in its own layer, turn it off, and start working on the head in a different layer. I've progressed with the head, and I decide to randomly look at my body, so I turn on the body layer and find that my body isn't there. I don't know what I could have possibly done to make it go away. After all the Undo's I've done, it won't undo anymore. However, when I look at the body layer, I see a single vert as seen here:

http://img85.imageshack.us/img85/2203/help1tt4.th.jpg (http://img85.imageshack.us/my.php?image=help1tt4.jpg)

I'm guessing I somehow accidently merged all the verts into one, as shown here:
http://img259.imageshack.us/img259/6528/help2zo8.th.jpg (http://img259.imageshack.us/my.php?image=help2zo8.jpg)

So I guess I'm wondering if there is anyway to undo that polymergevert in the channels box? Or perhaps is there a way to continue undoing my history that I don't know of?

As a side note, for somereason, I can't display how many polys, verts, faces, edges, etc. on my home computer, but when I go into UV Texture Editor, I see this:
http://img85.imageshack.us/img85/8553/help3gu1.th.jpg (http://img85.imageshack.us/my.php?image=help3gu1.jpg)

Which I think proves there is definetly something going on in my body layer, and the "single" vert I select?

For the meantime, I will continue working on completing my head and hope for some help. If you need the file, I can definetly send it. I know I can just redo the whole body, but since I'm new to 3D Modeling, it will take me a while, and I'd rather have the problem solved. And I am running maya 8.5 on this project.

Thanks

L33tace
04-14-2007, 10:48 AM
i don't know that program but try selecting the branches from the body - side_L or front_L - there isn't a V in front of them so i'm guessing that they may still be hidden.

edit - http://www.learning-maya.com/23-0-modeling-tutorials.html

Dansolo
04-14-2007, 10:57 AM
There are a few ways of doing, firstly though, click on the polymergevert command in the channel box and it should revel some attributes below it - Distance, texture.

Change the Distance to 0 and see if you object re-appears.

The other way is to diconnect the polymergevert node using the hypergraph.

S4GotenksX05
04-15-2007, 09:12 AM
hey guys, thank you for the reply.


L33tace, side_L and front_L are just the references im basing my character off of. I turned off those layers on purpose for the sake of taking a screenshot.

Dansolo, I've clicked the polymergevert, and set distance to 0 but nothing seems to change. Even when I set it to completly random numbers. I have also deleted/disconnected the polymergevert node in the hypergraph, but still, nothing seems to change. I somehow think the polymergevert isn't the problem after tinkering with it in the hypergraph and its other nodes, but I still don't know what the problem would be.

If anyone can still provide further assistance, I would greatly appreciate it. For the meantime, I'll start making a new body.

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04-15-2007, 09:12 AM
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