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chrispy2001
04-13-2007, 11:47 PM
I have has issues rendering particle based instancers that appear when I use the render view window but won't appear when i batch render.

My question is, is there a script that will:
1. render a full frame in the render view window.
2. save the frame.
3. move timeline forward 1 frame.
4. render the next frame and save it as the next file in a sequence.

and so on for the entire shot?


This would also work a treat rendering hardware particles that always look nicer in the render view than particles rendered in the Hardware Render Buffer.

I'll name my first born after anyone who can help

Thanks!

BPorter
04-14-2007, 07:58 PM
hey I just put this together because I had the same problem before. I had to export every object in the scene separately and reapply all the textures. It was horrible. Replace 10 with the number of the last frame you want to render, and "nameOfImage" with the name. I didn't work on where the image saves to, but this does what you want.

for ($i=1;$i<=10;$i++)
{
currentTime $i;
RenderIntoNewWindow;
renderWindowEditor -e -wi ("nameOfImage00" + $i) renderView;
}

chrispy2001
04-17-2007, 04:57 PM
My first born shall be named B

Thanks man, mucho apprieciated that helps immensely!

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04-17-2007, 04:57 PM
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