ever_desperate
04-13-2007, 09:13 PM
I have an object in my scene. Now I go to its construction history and at some particular intermediate stage in the history (between polySplit148 and polyTweak125) I insert a mesh node called "newMesh" as you can see in the diagram below.
http://img441.imageshack.us/img441/3975/untitled1yq9.jpg
You can see that output of polySplit148 is connected to input of newMesh and the output of newMesh is connected to input of polyTweak125. Now if I tweak newMesh it affects the final shape of the original object. But it does not add any extra polyTweak node in the history. That is to say the tweak information is contained in the mesh itself. But the moment I perform a splitPolygon or extrudeFace or any other similar command it adds two new nodes to the left of the "newMesh" node as shown below.
http://img291.imageshack.us/img291/2941/untitled2bk2.jpg
Now if I remove the "newMesh" node from history as you can see in the image below,
http://img413.imageshack.us/img413/1442/untitled3jm9.jpg
the final object remains unchanged instead of reverting back to what it was originally before addition of the newMesh node. Now my problem is, is it possible to get the newMesh node to flush the tweak information into the history as another tweak node without having to perform polySplit or other commands like that?
Please help.
Thank you
http://img441.imageshack.us/img441/3975/untitled1yq9.jpg
You can see that output of polySplit148 is connected to input of newMesh and the output of newMesh is connected to input of polyTweak125. Now if I tweak newMesh it affects the final shape of the original object. But it does not add any extra polyTweak node in the history. That is to say the tweak information is contained in the mesh itself. But the moment I perform a splitPolygon or extrudeFace or any other similar command it adds two new nodes to the left of the "newMesh" node as shown below.
http://img291.imageshack.us/img291/2941/untitled2bk2.jpg
Now if I remove the "newMesh" node from history as you can see in the image below,
http://img413.imageshack.us/img413/1442/untitled3jm9.jpg
the final object remains unchanged instead of reverting back to what it was originally before addition of the newMesh node. Now my problem is, is it possible to get the newMesh node to flush the tweak information into the history as another tweak node without having to perform polySplit or other commands like that?
Please help.
Thank you
