xDarkvisionx
04-13-2007, 02:24 PM
hey all I'm curious as to how one would go about adding geometry to the spheres / boxes we start out with ( are we even supposed to or is it more acceptable to block out the basic form then in another 3d package use mudbox? ) For the sake of example purposes, let's say I'm trying to add extremly long horns to a character head in mudbox, how would I go about doing this I tried using that "push"/"bulge" or something brush but it just distorted it after a while.. what's the deal?
