orwoFf
04-12-2007, 02:01 PM
Hi folks,
Does any of you know how do you actually set up properly the face rig so you could influence the face with LOCATORS (imported from mocap - for instance Movimento etc.)?
The trick is that the face is actually moving during the moCapturing (so do the locators).
I would like to be able to keep the Joint-setup on the face as well.
The locators exported are keyed on translation only.
I can obviously use them as influence objects and than paint weights on the faceGeo, but how do I make the head Joints follow the locators. I guess I would need a sophisticated constrains? so far nothing has worked good enough.
Any good workflow you aware of / working with?
Or another way - maybe you got a good idea how could you actually make the locators translating only the mimics - without making the head turns/shakes etc.?
thanx for help!
Does any of you know how do you actually set up properly the face rig so you could influence the face with LOCATORS (imported from mocap - for instance Movimento etc.)?
The trick is that the face is actually moving during the moCapturing (so do the locators).
I would like to be able to keep the Joint-setup on the face as well.
The locators exported are keyed on translation only.
I can obviously use them as influence objects and than paint weights on the faceGeo, but how do I make the head Joints follow the locators. I guess I would need a sophisticated constrains? so far nothing has worked good enough.
Any good workflow you aware of / working with?
Or another way - maybe you got a good idea how could you actually make the locators translating only the mimics - without making the head turns/shakes etc.?
thanx for help!
