PDA

View Full Version : FACIAL rig with Motion Capture WORKFLOW question.


orwoFf
04-12-2007, 02:01 PM
Hi folks,

Does any of you know how do you actually set up properly the face rig so you could influence the face with LOCATORS (imported from mocap - for instance Movimento etc.)?

The trick is that the face is actually moving during the moCapturing (so do the locators).
I would like to be able to keep the Joint-setup on the face as well.

The locators exported are keyed on translation only.

I can obviously use them as influence objects and than paint weights on the faceGeo, but how do I make the head Joints follow the locators. I guess I would need a sophisticated constrains? so far nothing has worked good enough.

Any good workflow you aware of / working with?

Or another way - maybe you got a good idea how could you actually make the locators translating only the mimics - without making the head turns/shakes etc.?

thanx for help!

CGTalk Moderation
04-12-2007, 02:01 PM
This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.