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crummer32
04-11-2007, 04:37 PM
I have a shader that needs to animate going transparent, I have a blend colors node going into the transparency on the shading network with white and black as color 1 and color 2. Is there any way I can link color 1 and 2 not only to transparency but have them effect the specular and incandesence as well? Right now I have an additional blend color node on both of those but I wanted to see if there was a way to make the transparency automatically effect both other values. (the reason for this being is if I turn the transparency down without turning off spec and inc then I am left with a shiny thing with a halo around the outside (inc is mapped to a facing ratio on UV))

Please help!

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04-11-2007, 04:37 PM
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