BREK
03-09-2003, 09:48 PM
I have applied my Skin modifier, and my model has muscles that do not fit within the Envelopes. It'd be sooo much easier if I could just Non-Uniform sca;e the envelopes, but NOOOO! We ain't allowed to.
Sooo, I have to resort to painting the weights in.
Problems started happening of course.
First off, when attempting to paint the weights, it always painted on the furthest away surface of the model, not on the closest side as it should do.
To get round this I flipped the normals so the model faced inwards. I can now paint the surface closest to me, but it's the inside of the surface, so I can't see the effect of the painted weights now.
I thought maybe this had to do with the Normals in Max5 so I checked use Legacy R4 normals, but this does nothing.
Can anyone Help.????
All i want is to be able to paint the normals on the correct surface. The painter seems to choose the opposite side of the surface than what it should do.
Cheers for your help.
Sooo, I have to resort to painting the weights in.
Problems started happening of course.
First off, when attempting to paint the weights, it always painted on the furthest away surface of the model, not on the closest side as it should do.
To get round this I flipped the normals so the model faced inwards. I can now paint the surface closest to me, but it's the inside of the surface, so I can't see the effect of the painted weights now.
I thought maybe this had to do with the Normals in Max5 so I checked use Legacy R4 normals, but this does nothing.
Can anyone Help.????
All i want is to be able to paint the normals on the correct surface. The painter seems to choose the opposite side of the surface than what it should do.
Cheers for your help.
