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Bahlswede
03-09-2003, 07:39 PM
A unreal model I wanted to make from an old concept.

http://www.digital-ba.com/graphics/pages/shiv_2.jpg http://www.digital-ba.com/graphics/pages/shiv_7.jpg
http://www.digital-ba.com/graphics/pages/shiv_1.jpg

ckaos@om
03-09-2003, 10:56 PM
Groovy man ! i remember seeing that concept some long time ago..
I got only one crit : the "head " particularly the skull seems tpp small, while the gas mask seems stretched forward too much otherwise, very neato model and textures (hmm perhaps you should add that touch of blue to his staff, just like on the original, gives a good color variation!

TRyanD
03-09-2003, 11:08 PM
Nice!

:beer:

mtmckinley
03-10-2003, 01:31 AM
Very cool!

How many polys? Do you think you could post a wire and/or the map?

Nice job! :D

Konstruct
03-10-2003, 03:53 AM
wow thats fukin fresh, very oddworld esque/

Krystman
03-10-2003, 06:15 AM
Very cool! I love the concept art. As already noticed you have decided to stretch the gas mask a bit. Why is that? It looks more stylized now but I think in the concept art, it was a bit more coherent design.

Oh, and I think his hands are too small.

Tylak
03-10-2003, 07:25 AM
way cool man, lets hear about that pcount, it looks nice and clean!

Bahlswede
03-10-2003, 03:14 PM
The polycount is 3390 with the weapon. Here are some wireframes.

http://www.digital-ba.com/graphics/pages/shiv_3.jpg

http://www.digital-ba.com/graphics/pages/shiv_4.jpg

Hellwolve
03-10-2003, 04:04 PM
Awesome :bounce: !

No critques from me, except for the things others already have said.

And the only comment is: for wich Unreal? The polycount is a bit high for Unreal 1 IMHO. What I'd really like to see, would be him in UT2003.

Bahlswede
03-10-2003, 04:09 PM
Yup Unreal 2003, but It will take me some time to do it since I have never made a character for it yet and it looks like a pretty tough process.

Hellwolve
03-10-2003, 04:27 PM
Originally posted by Bahlswede
Yup Unreal 2003, but It will take me some time to do it since I have never made a character for it yet and it looks like a pretty tough process.

Then you probably find this link very interesting:

http://www.sunny-d.com/ut2003tut_intro.html

Good luck ;)

ytrabbit
03-10-2003, 07:13 PM
Yeah, polys are just a little over a good working number, but NICE!:eek:

Hellwolve
03-20-2003, 05:49 PM
How's this char going?

Bahlswede
03-20-2003, 06:16 PM
I have no time to work on it lately work has been pretty crazy so he is still as you see him :insane:

Hellwolve
03-20-2003, 06:31 PM
Originally posted by Bahlswede
I have no time to work on it lately work has been pretty crazy so he is still as you see him :insane:

:scream:


That so sad :(

Well, I hope for my UT2003 Model Colection that your work will get less hectic soon ;)

mindrot
03-20-2003, 08:39 PM
this is so damn cool. Love the concept, and the colour palette you have used is wicked..... :applause:

Great mesh

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