View Full Version : plugins
mark_battista 03-09-2003, 05:52 PM hi im currently working on a project and i need a list of available plugins for acheiving a fish eye lense effect, I can only find one and that is dgmagnify. expense isnt an issue so If anyone knows of any it would be much appreciated.
Thanx
Mark
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gaggle
03-09-2003, 05:58 PM
I know finalRender has this feature, likely Brazil and vRay as well although I don't know for sure.
holosynthetic
03-09-2003, 06:07 PM
brazil has it
BrandonD
03-09-2003, 06:46 PM
Shoot, Raymax back in 1997 had that...hehe.
gaggle
03-09-2003, 06:59 PM
Showoff :)
..fine, I present: realtime (http://wouter.fov120.com/gfxengine/fisheyequake/) fisheye effect. Hooray :rolleyes:
No I guess that's not very relevant :)
How about this instead:
http://www.cebas.com/us/fisheye.htm
I have zero experience with the plugin, but it sounds semi-promising. Long live mighty google.
ToddD
03-10-2003, 02:08 AM
1 of those 3d art magazines had a max tutorial recently about using a chrome sphere and camera in your scene to create a fisheye effect. Sorry I can't remember which magazine glanced at it in the local bookstore. Anyway, you may want to experiment with that idea.
ZeBoxx
03-10-2003, 04:37 AM
Heya,
Just to explain a bit..
The last poster means pointing the camera at a fully reflective sphere (lots of segments), and basically making the back of the camera face what you are interested in.
Then, after the render, you will have to flip your image horizontally (since everything is mirrored.)
--
One alternative I didn't see mentioned, is that you'd generate a cubic environment of your scene (see the Reflect/Refract map controls), and then use a panoramic stitching application to create the fish-eye view.
That process, along with DgMagnify and the cebas fisheye plugin all rely on post-effect warping of an original render, though - so don't expect too stellar effects.
The panoramic stitching application would be the best route to go if you need to be able to tweak parametrs quickly.
The camera pointing at a ball gets superior quality, basically for free (though anti-aliasing the reflections in base max is slow.)
A third party renderer with a dedicated fisheye lens will always render superior results, but will obviously be more expesive.
Hope that helps!
Best regards,
Richard Annema
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