SkullboX
04-09-2007, 07:36 PM
I'm skinning the face of a model right now which is perfectly symetrical, I had rigged the jaw and lips and mirrored those, worked perfectly.
Then I started working on the eyebrows. The eyebrows consist of 7 bones, one for the center control and 3 for each side, this gives me great free control over the eyebrows, and it works great.
All these 7 eyebrow bones share the same pivot point in the center of the face, to sort of simulate the skin wrapping around the head, I'm sure you get the idea. They're named eyebrow_l_01, 02, 03 and _r_01, 02, 03 for the other side. Now when mirroring the skin data, maya doesn't seem to take bone names into account at all and frustratingly enough it assigns the 'mirrored' weights to the original eyebrow bones as well, probably since they share the same pivot point. These bones do have different (mirrored) orientation, though.
So the verts skinned to eyebrow_l_01 should be mirror-skinned to eyebrow_r_01 (which happens to have the same pivot point), instead the corresponding verts on the other side are also assigned to eyebrow_l_01.\
Does anybody have any suggestions? It was a pretty tedious amount of work to get it skinned as well as it turned out, and I'm pretty neurotic so I really can't deal with it not rigged entirely mirrored either. :P
Thanks in advance!
Then I started working on the eyebrows. The eyebrows consist of 7 bones, one for the center control and 3 for each side, this gives me great free control over the eyebrows, and it works great.
All these 7 eyebrow bones share the same pivot point in the center of the face, to sort of simulate the skin wrapping around the head, I'm sure you get the idea. They're named eyebrow_l_01, 02, 03 and _r_01, 02, 03 for the other side. Now when mirroring the skin data, maya doesn't seem to take bone names into account at all and frustratingly enough it assigns the 'mirrored' weights to the original eyebrow bones as well, probably since they share the same pivot point. These bones do have different (mirrored) orientation, though.
So the verts skinned to eyebrow_l_01 should be mirror-skinned to eyebrow_r_01 (which happens to have the same pivot point), instead the corresponding verts on the other side are also assigned to eyebrow_l_01.\
Does anybody have any suggestions? It was a pretty tedious amount of work to get it skinned as well as it turned out, and I'm pretty neurotic so I really can't deal with it not rigged entirely mirrored either. :P
Thanks in advance!
