masterlaws
04-09-2007, 07:26 PM
So I have a model with not very good UV space. I use it anyway and start painting on it. I then remap my UVs. Obviously my texture does not lie correctly on my model anymore. Is there anyway to essentially adapt or reconfigure my texture file to have it appear as I intentended it to on my newly UV mapped model?
Is there a function within any application that when you UV map a model it will change your current textures to match the the new UV mapping?
I am using Maya, Zbrush, and mudbox. I don't want to project anything either.
Thanks a lot
-Lawrence
Is there a function within any application that when you UV map a model it will change your current textures to match the the new UV mapping?
I am using Maya, Zbrush, and mudbox. I don't want to project anything either.
Thanks a lot
-Lawrence
