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View Full Version : Adapt a texture to new UV space??


masterlaws
04-09-2007, 07:26 PM
So I have a model with not very good UV space. I use it anyway and start painting on it. I then remap my UVs. Obviously my texture does not lie correctly on my model anymore. Is there anyway to essentially adapt or reconfigure my texture file to have it appear as I intentended it to on my newly UV mapped model?
Is there a function within any application that when you UV map a model it will change your current textures to match the the new UV mapping?

I am using Maya, Zbrush, and mudbox. I don't want to project anything either.

Thanks a lot

-Lawrence

itsallgoode9
04-16-2007, 02:43 PM
in your UV editor go to polygons->warp image option box. this does exactlly what you're are asking. although, depending on the severity of your rework, it may or may not work for you.

to use this you will need your old UV layout in tact somewhere. you select you UVset with your old layout, then put your New UV layout in a different set. then maya save out a new texture with the changes you made.

I'm not sure if this will work for a full remap, but it does work extrememly well for just rearranging UV layouts. Good luck

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04-16-2007, 02:43 PM
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