GreenShellFactor
04-09-2007, 03:07 AM
Okay, I'm not quite as skilled at rigging as I would like to be, but I can usually solve simple problems. I've been working at this IK Arm for days now and can't seem to figure out what's going wrong.
Here's the situation. I'm rigging a little boy character whose arms are modeled straight out. I then try to add an IK Handle (RP) from the shoulder to the wrist joint. I know that in order to move it, I will group the IK Handle to itself, and set the pivot to the base of the hand. Conceptually, I think I'm on the right track. BUT!!! When I add the handle, the elbow bends slightly out of the bind position and when I test the motion by moving the handle, the elbow bends all over the place, rotating the hand and everything out of position. I've tried playing with the preferred angle of the elbow, but once again, to no avail. My limited knowledge in rigging has left me dry and I may be forced to use simple controller for an FK arm, which in the long run would hurt the animation. Let me know if I can further explain.
-green
Here's the situation. I'm rigging a little boy character whose arms are modeled straight out. I then try to add an IK Handle (RP) from the shoulder to the wrist joint. I know that in order to move it, I will group the IK Handle to itself, and set the pivot to the base of the hand. Conceptually, I think I'm on the right track. BUT!!! When I add the handle, the elbow bends slightly out of the bind position and when I test the motion by moving the handle, the elbow bends all over the place, rotating the hand and everything out of position. I've tried playing with the preferred angle of the elbow, but once again, to no avail. My limited knowledge in rigging has left me dry and I may be forced to use simple controller for an FK arm, which in the long run would hurt the animation. Let me know if I can further explain.
-green
