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lsddigital
04-08-2007, 11:45 AM
where can i find plugins or scripts to help me do no lineal morphs?

http://forums.cgsociety.org/showthread.php?f=5&t=159280&page=1&pp=15
that link is broken

I am looking for something like MorphTracker o Smathmorph... maybe not so powerfull, but free.

jeremyhardin
04-08-2007, 07:43 PM
where can i find plugins or scripts to help me do no lineal morphs?

http://forums.cgsociety.org/showthread.php?f=5&t=159280&page=1&pp=15
that link is broken

I am looking for something like MorphTracker o Smathmorph... maybe not so powerfull, but free.

Here's the plugin you were looking for...
http://cohen-plugs.tripod.com/outdated.htm#nlm

lsddigital
04-09-2007, 03:34 PM
I canīt download NLM... do you can?
it say "Sorry, but the page or the file that you're looking for is not here."

erikals
04-13-2007, 12:28 AM
Yup, same prob here... try write him an email maybe or a PM message at one of the forums..

AngelDream
04-13-2007, 03:00 AM
Daniele Federico has a non linear morph; however, it's not available for download, neither free nor commercial. Anyone knows why he doesn't release it in some way?
http://www.danielefederico.it/works.php?pag=script

PixelInfected
04-14-2007, 12:53 PM
daniele develop it during its work on a society for a cgi movie, and probably is not avaible be cause is copyrighted from this studio.

Carm3D
04-14-2007, 03:19 PM
You don't need that plugin, really... You can do it in regular LW..

As shown here (http://forums.cgsociety.org/showpost.php?p=2646167&postcount=5)

pooby
04-14-2007, 05:35 PM
Cycler (and cyclist) are very very cool plugins... You can use them for tons of stuff.

Thats an excellent demo scene. I love the way you've got the skin above the lid pulling out at the last moment. Very nice.

Carm3D
04-14-2007, 05:54 PM
Thanks Poob :)

erikals
04-16-2007, 09:31 PM
Cool stuff, gotta study this one. Thankz :)

murcielago
04-17-2007, 07:46 AM
This one was pretty useful. Basically you can mix two or more morphs.
http://www.3dtrainingonline.com/support/eyelid.mov

erikals
04-20-2007, 07:16 PM
Saw it back in the days, interesting technique, but in most cases I think Carm's technique will work a bit better.

Carm3D
04-20-2007, 07:24 PM
Saw it back in the days, interesting technique, but in most cases I think Carm's technique will work a bit better.

Just to clarify... It's not *MY* technique.. I was shown this by Larry (SplineGod). I'm just passing it on. But what he didn't show me is Gyre. This little rotation plugin is the best thing for making eyelid morphs.

erikals
04-20-2007, 07:33 PM
Allright, credits to you both :)

tburbage3
04-21-2007, 07:33 PM
I've also experimented with SockMonkey which, while it doesn't deal with morph maps per se, does let you directly manipulate point sets and weight mapped sets in Layout.

What I found interesting about it was that you can apply the rotation (as well as scaling and translation) of a control object to the point set, and that it respects the weight map values in scaling the effect of the transformations.

I also experimented to see whether you could combine morph mapped deformations with SockMonkey-generated ones, which could be pretty interesting. Unfortunately, SockMonkey clobbers the channels so Morph Mixer has no effect. I tried putting MM both before and after SockMonkey -- no deal.

So one improvement I'd like to see in LW is better control over layering of animation effects in general, and in this case, component-level effects like deformations.

Would it also be cool to be able to associate a morph with a curve you could attach to the object, and that the morph vector would orient to the curve (essentially, rotate the morph)? I've thought about suggesting that.

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04-21-2007, 07:33 PM
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